On 12/05/10 at 07:50pm, Kaiting Chen wrote: > On Sun, Dec 5, 2010 at 7:21 PM, PyroPeter <[email protected]> wrote: > > > On 12/06/2010 12:22 AM, Kaiting Chen wrote: > > > >> However I really don't like the idea of splitting out -data packages. This > >> is basically what Debian does. I remember they would take a single package > >> and split it to *-bin, *-libs, *-dev, *-src, *-otherstuff, etc. It's a > >> nightmare. --Kaiting. > >> > > > > This actually makes much sense: > > > > Imagine a game with 2MB of architecture-dependent executables and 2GB of > > grafics/sounds. In the repo this will look like this: > > > > 2GB somegame-i686.pkg.tar.gz > > 2GB somegame-x86_64.pkg.tar.gz > > total: 4GB > > > > When you split out the data part, it looks like this: > > > > 2MB somegame-i686.pkg.tar.gz > > 2MB somegame-x86_64.pkg.tar.gz > > 2GB somegame-data-any.pkg.tar.gz > > total: 2.004GB > > > > I know, and in this case it would be fine. Just so long as it doesn't > become: > > 200KB somegame-i686.pkg.tar.gz > 200KB somegame-x86_64.pkg.tar.gz > total: 400KB > > 180KB somegame-i686.pkg.tar.gz > 180KB somegame-x86_64.pkg.tar.gz > 20KB somegame-data-any.pkg.tar.gz > total: 380KB > > Which is the way Debian would do it. --Kaiting. > > -- > Kiwis and Limes: http://kaitocracy.blogspot.com/
Hehehe, well to end this discussion. I want to decrease the server space, so an -data package which is as big as 200Mb would save much space. Although i don't know if that is really a problem with our mirrors? With Arch-Games it was and i thought that it was a nice and efficient way of packaging/managing your repo. -- Jelle van der Waa
