I only checked the client-publish-service.c example.
I'm assuming it works and the code looks the same.
But you don't have to trust me on this, check the attached example and
you'll see that the OnClientStateChange callback is never invoked.
Compile the example with: mcs -pkg:glib-sharp-2.0,avahi-sharp demo.cs
I'm thinking that probably I'll just workaround the issue and if this
gets solved do the right thing later, but it sucks not being able to use
the state changes to do everything.
Cheers,
Celso
Trent Lloyd wrote:
What do the other examples do, not bother to check?
Trent
On Mon, May 01, 2006 at 04:47:38AM +0100, Celso Pinto wrote:
Hi again guys,
the Connect() method doesn't work because the Client.OnClientCallback
method is invoked while avahi_client_new, which means that the Client
object still has an invalid Handle and Avahi.EntryGroup barfs on it.
I'm attaching the patch if you care to take a look (it prints a couple
of debug messages to stdout).
You'll see that the output "OnClientCallback invoked for state Running"
is printed before the "Got handle" message.
Any ideas?
Cheers,
Celso
Celso Pinto wrote:
Hi everyone,
I'm programming an application that uses Avahi's Mono bindings and I
think I found an ugly problem: when a Mono app creates an instance of
Avahi.Client, the constructor of this class invokes the native
avahi_client_new method, which receives a parameter for the client_state
callback.
While still in construction, the Avahi.Client class gets notified that
the ClientState is now Running, so the Client.OnClientCallback method is
invoked but the StateChanged event still doesn't contain any Handlers
because this is all happening during construction of the Avahi.Client
object.
This means that applications, like my own, that are waiting on the
StateChanged event with a ClientState.Running value to start publishing
their services never get notified, therefore never get to publish anything.
The only way to fix this problem is to create a Client.Connect() method.
This allows us to first create an instance of Avahi.Client, then add a
delegate to the StateChanged event and finally call the
Avahi.Client.Connect() method. Only then our callbacks get notified of
the running state.
The big question is: because this will break the current behaviour of
the Avahi.Client class (meaning that the client connects to the daemon
during construction), will you guys make the necessary changes?
Cheers,
Celso
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--- Client.cs.old 2006-05-01 03:59:28.000000000 +0100
+++ Client.cs 2006-05-01 04:44:05.000000000 +0100
@@ -117,6 +117,7 @@
private ClientCallback cb;
private PollCallback pollcb;
private IntPtr spoll;
+ private ClientFlags cflags;
private Thread thread;
@@ -251,6 +252,16 @@
public Client (ClientFlags flags)
{
+ cflags = flags;
+ }
+
+ public Client () : this (ClientFlags.None) {
+ }
+
+ public void Connect()
+ {
+ if (handle != IntPtr.Zero) return;
+
spoll = avahi_simple_poll_new ();
pollcb = OnPollCallback;
@@ -259,18 +270,22 @@
cb = OnClientCallback;
int error;
- handle = avahi_client_new (poll, flags, cb, IntPtr.Zero, out
error);
+ handle = avahi_client_new (poll, cflags, cb, IntPtr.Zero, out
error);
+ Console.WriteLine("Got handle");
if (error != 0)
- throw new ClientException (error);
+ {
+ avahi_simple_poll_quit (spoll);
+ avahi_simple_poll_free (spoll);
+ handle = IntPtr.Zero;
+ throw new ClientException (error);
+ }
+
thread = new Thread (PollLoop);
thread.IsBackground = true;
thread.Start ();
}
-
- public Client () : this (ClientFlags.None) {
- }
-
+
~Client ()
{
Dispose ();
@@ -348,6 +363,7 @@
private void OnClientCallback (IntPtr client, ClientState state, IntPtr userData)
{
+ Console.WriteLine("OnClientCallback invoked for state {0}",state);
if (StateChanged != null)
StateChanged (this, new ClientStateArgs (state));
}
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using System;
using Avahi;
using GLib;
namespace demo
{
public class demo
{
public static void OnClientStateChange(object obj, ClientStateArgs args)
{
Console.WriteLine("State changed to: {0}",args.State);
}
[STAThread]
public static void Main(string[] args)
{
Avahi.Client client = new Avahi.Client();
Console.WriteLine("client instance created");
client.StateChanged += OnClientStateChange;
Console.WriteLine("Waiting for running state...");
new MainLoop().Run();
}
}
}
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