On Tue, 23 Jul 2002 20:27, Stefaan wrote:
> Thanks for the information, Peter. The project you're working on, the HLA
> and the frameworks used by games engine go much further than anything I
> need. Concretely, I do not need the master copy to send messages to
> imitations. All I need is for a client to be able to get a lock on a remote
> object, resulting in a local copy for that client. Other clients simply
> have to wait to get access (depending on lock type, i.e. read/write) to the
> object until the first client has released the lock.

kool.

> It seems like RMI should be easily extendable to do this. A book I have
> which covers RMI says that remote objects can potentially run under
> serveral different communication styles, including point to point object
> references (the default), replicated objects, or multicast objects. 

You may want to have a look at

http://www.javalobby.org/thread.jsp?forum=17&thread=4619

It describes a way to run RMI apps without generating stubs and thus you could 
easily do multicast or whatever via that mechanism. Rickard Oberg also 
responds to that post and you should follow the links he provides for more 
info

-- 
Cheers,

Peter Donald
---------------------------------------------------
"It is easy to dodge our responsibilities, but we 
cannot dodge the consequences of dodging our 
responsibilities." -Josiah Stamp 
--------------------------------------------------- 



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