Berin, I have, but I don't know how we're going to do dynamic classloading. DLL / .so? Anyway, I use C++ for games development so maybe dynamic classloading isn't necessary.
But IMO what C++ needs is just a nice class library. We can deal with the components later, but what I want is a good toolkit similar to java.util. One that can handle object references properly (which stl doesn't - put one instance in two vectors and delete one vector: BAM dangling pointer.). So... Anyone considered a C# Framework? /LS --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]
