> Now I want to have my structures in an orthographic view (for top/side view). > I tried to edit glwidget.cpp from the stable release as below. > It now seems to display stuff orthographically but it looks like depth > queuing doesn't work anymore. Bond sticks are above their atoms and atoms in > the back are above atoms in the front. (see attached picture).
It's not as simple as just that. The camera class would need changes at the very least -- there may also be some further code in other places too (look for gluPerspective calls). For example, here's a description of the reverse process I found using Google for you: http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=274350 Some other possibly useful links: http://www.songho.ca/opengl/gl_transform.html http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=208892 http://stackoverflow.com/questions/5765309/converting-orthogonal-camera-to-perspective-opengl It's certainly possible to add an orthographic view, but it will require some time to get familiar with OpenGL transformations. As I haven't touched that code in ages, I'm not the best person to ask. Hope that helps, -Geoff ------------------------------------------------------------------------------ What Every C/C++ and Fortran developer Should Know! Read this article and learn how Intel has extended the reach of its next-generation tools to help Windows* and Linux* C/C++ and Fortran developers boost performance applications - including clusters. http://p.sf.net/sfu/intel-dev2devmay _______________________________________________ Avogadro-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/avogadro-devel
