> This interests me quite a bit -- I've been working on adding this > feature as well, although not much lately. I have a partial > implementation here: > > https://github.com/dlonie/avogadro/commit/1457bedd6ae9e932f758d7c410541de314 > 2475d3 > > It's a bit buggy still, but I hope to get it cleaned up soon. > > I tested out your patch, and it needs some work before it can be > merged in -- I kept getting renderings like the attached, where the > bonds don't line up with the cell boundary. > > Dave
Yes the stumps are not clipped exactly at the boundary, instead their length is always just half the bond length. This was a conscious decision as I didn't see the need to have them clipped exactly "right". Your approach is more sophisticated but it's also a lot more code. I'm dealing mostly with amorphous polymer systems with lots of atoms. In such cases it doesn't make much difference how the stumps are drawn -- perhaps in the case of covalently bonded crystals there are aesthetic factors that should be taken into account. Just let me know what you think. - Tuukka ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Avogadro-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/avogadro-devel
