On Tue, Jun 5, 2012 at 10:04 PM, Geoffrey Hutchison <[email protected]> wrote: >> I don't see the value in using webkit for the input generators, but >> don't object to using webkit for these in a plugin. > > The value of HTML+JavaScript for input generators is three-fold IMHO: > 1) Each input generator would really just be an HTML file, so it's easy to > distribute or download new ones. > 2) The barrier to entry is lower -- external projects can clearly find > someone willing to adapt HTML and JavaScript even if not C++/Qt. > 3) It's easier to customize -- we don't need to ship all input generators. In > Avogadro 1.1, the menu is getting quite long! Imagine if we also supported > VASP, Erekale, GROMACS, etc.
I think there are other solutions to this, but would be interested what you come up with. I was hoping to prototype something more dynamic than requiring C++, but simpler than HTML + JavaScript. It would certainly be good to come up with something easier for people to edit, but Python or simple template approaches could also be viable. > >> I would like to focus on fixing some of the crashes reported by >> Michael before adding new features for 1.1.0, but remain flexible. > > As some of you know, I am currently finishing a contract/grant through the US > DoD (or more correctly, their computational chemistry researchers) for a set > of features. The project must complete by June 22nd, when we have to deliver > source + binaries. While I'd also like to fix a pile of bugs, I'm in bigger > trouble if I don't complete the set of requested features. They obviously > would like to see Avogadro in general improve, but the polymer builder was a > key feature request. The mountain of *other* (non-coding) work is also large, > but I have one remaining key feature to write -- a distance geometry > implementation to create amorphous, random polymer unit cells. > > Whether these features "ship" in 1.1.0 or 1.1.1 or whatever is less important > at the moment. (Although if someone can help me create a Windows binary, that > would be wonderful.) There is a method to the patches which hit Gerrit right > now. I think 1.1.0 would be good to release with minimal extra features at this point, but I was hoping to have it tagged already. It is nice to have some background on the timing of what you are pushing. I also have deliverables to work towards, and a mountain of other work... > >> Once we have this release out it would be good to discuss some of the >> new work we have been doing for Avogadro 2.0. I have been seeing some >> great rendering performance increases using GLSL/impostor spheres > > Yes, I think we'd all be interested to hear about some of the Avogadro 2.0 > projects… but aren't you also able to work on 1.1.0 bug fixes? ;-) Should we > pick a day or week for bug-squashing? > I will get some done over the next day or two, and we could make another feature release in the next month or two. Marcus ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Avogadro-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/avogadro-devel
