Hi list,
I plan to port the QTAIM extension to Avogadro 2 in the near future, and
I'm trying to get a feel for how it works / what it does. Is there any
documentation / tutorial / example usage of this extension that I could use
to validate the eventual port? I'm not terribly familiar with AIM theory,
and while I can see that the scene is decorated when I open a wfn file, I'm
not sure what the output means.
Thanks,
Dave
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