No, I think thats the loadersuccess that generates the error.
the handle is Object3D and it can be a ObjectContainer3D or a Mesh and even more of those...

just to test
do same code, like addChild(myLoader) but do not set a listener.
If you get the error, there might be something wrong with the parsing.
if the case, please send me the obj file, I'll test it.

no if the mtl tag is found, the parser will try to load it, it will display at dev time an error, but will not stop processing the file.
because obj files can be with or without mtl files.
the error trace is there to help you.

Fabrice

On Aug 26, 2008, at 1:57 PM, Jensa wrote:


I've gotten an .obj file from a customer. It's kind of large (2Mb+)
but this is the only result I see when I try to load it:
http://groups.google.com/group/away3d-dev/web/Picture%207.png?hl=en

Looks like it loads, but fails to render? The .obj file also has a
material file associated with it. Can material files crash the
rendering if something's wrong with them?

J

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