Hey,

Shouldn't be that hard.  If you can get the cube to render, that would
be your first step and then build some ui with your own or flash/flex
components.

As long as you can reference your cube somehow you could update the
width and height values of it and re render the scene when these
values change.  I imagine that you can change the parameters of a
primitive on the fly.


On Aug 27, 10:36 am, Li <[EMAIL PROTECTED]> wrote:
> Hello everyone,
>
> I might be starting a project that could involve realtime mesh
> deformations; for instance, the user can alter the depth or height of
> a cube with a slider. Maybe some of you have already dealt with this,
> so I was hoping someone could give me a little head start, by pointing
> in the right direction.
>
> Thanks!

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