Hey, Shouldn't be that hard. If you can get the cube to render, that would be your first step and then build some ui with your own or flash/flex components.
As long as you can reference your cube somehow you could update the width and height values of it and re render the scene when these values change. I imagine that you can change the parameters of a primitive on the fly. On Aug 27, 10:36 am, Li <[EMAIL PROTECTED]> wrote: > Hello everyone, > > I might be starting a project that could involve realtime mesh > deformations; for instance, the user can alter the depth or height of > a cube with a slider. Maybe some of you have already dealt with this, > so I was hoping someone could give me a little head start, by pointing > in the right direction. > > Thanks!