Hey Mango

this sort of sizing really doesn't make a difference in any Flash
application, including Away3d! positions in 3d space are stored as 54 bit
floating point numbers. This allows a huge value range, and because all
floating point numbers are treated the same, no processing difference can be
seen between number values when performing calculations.

atb

Rob


On Thu, Aug 28, 2008 at 5:06 AM, Mango <[EMAIL PROTECTED]> wrote:

>
> Just to clarify, the object is proportional in each case to it's view.
>



-- 
Rob Bateman
Flash Development & Consultancy

[EMAIL PROTECTED]
www.infiniteturtles.co.uk
www.away3d.com

Reply via email to