Hey Mango this sort of sizing really doesn't make a difference in any Flash application, including Away3d! positions in 3d space are stored as 54 bit floating point numbers. This allows a huge value range, and because all floating point numbers are treated the same, no processing difference can be seen between number values when performing calculations.
atb Rob On Thu, Aug 28, 2008 at 5:06 AM, Mango <[EMAIL PROTECTED]> wrote: > > Just to clarify, the object is proportional in each case to it's view. > -- Rob Bateman Flash Development & Consultancy [EMAIL PROTECTED] www.infiniteturtles.co.uk www.away3d.com