PERFECT WORK GUYS!!!
No change to my code and is working like a charm! Thank you soooo
much!

-Beka Master

On 30 Ago, 22:26, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> Hey Beka
>
> sorry for the errors! we test all updates fairly thoroughly before uploading
> but i guess this one must have slipped through...
>
> updated in the trunk now. Please let me know if it fixes the problem
>
> cheers
>
> Rob
>
> On Sat, Aug 30, 2008 at 3:08 PM, Beka Master <[EMAIL PROTECTED]>wrote:
>
>
>
>
>
>
>
> > please just only try to run yours demo :
> > Advanced_ShadingMaterials.fla, you can notice the problem.
>
> > hope for fast fix, anyway.... AWAY3D RULEZ!!!
>
> > On 30 Ago, 13:54, Fabrice <[EMAIL PROTECTED]> wrote:
> > > oh, wait...  there might be something on the init,  we've just updated
> > > the ObjectContainer...
> > > We'll check this...
>
> > > Fabrice
> > > On Aug 30, 2008, at 1:37 PM, Beka Master wrote:
>
> > > > I come from the 650 revision (28 aug 2008, not so old), in that
> > > > revision I load, form my loader, the texture file as bitmapData, and
> > > > next the model with this code:
>
> > > > modelLoader = Obj.load(modelURL, { material:texture, scaling:0.233,
> > > > loadersize:300, rotationX: 90, ownCanvas:true, mouseEnabled: !isTemp,
> > > > useHandCursor:true } );
>
> > > > where in the var texture are stored my bitmapData, so I force my
> > > > texture and ignoring the obj file mtl setting, and it's working fine.
>
> > > > Now (in 655 revision), with the same code, I don't see my texture and
> > > > the scaling property, rotationX property is also ignored by the
> > > > parser, is clear that the ini:object is now ignored in the Obj.load()
> > > > and in the MD2.load().
>
> > > > what can I do to make it work in the revision 655?
>
> > > > -Beka
>
> > > > On 30 Ago, 13:14, Fabrice <[EMAIL PROTECTED]> wrote:
> > > >> Hey Beka,
>
> > > >> if you come from an older version, there are indeed improvements on
> > > >> code and functionality
> > > >> done on the latest update.
> > > >> Here a bit of info:
>
> > > >> Obj class, supports groups and autoloading of the textures.
> > > >> so where the previous parser was seeing the whole obj file as one
> > > >> Mesh
> > > >> you can now have multiple object3ds and multiple textures.
> > > >> This also means the companion file mtl must be valid and located in
> > > >> same directory as the obj file.
> > > >> the textures are also like the format guidelines relative to the mtl
> > > >> file.
>
> > > >> so basically if you just make a loader and addchild your loader, you
> > > >> should see your model
> > > >> fully textured with no problems. if the mtl tag is found in the obj
> > > >> file and the mtl is not there, you will have an error
> > > >> traced, but the parsing will continue.
>
> > > >> the loader handle returns now an Object3D, but it can be an Object3D
> > > >> with mesh geoemtry or an ObjectContainer3D containing an Object3D
> > > >> that
> > > >> also can be a container.... the rule: if you make a group or
> > > >> polygonmeshgroup into your ap, it will be a container.
> > > >> Some app export also per default any obj files as one group, so to
> > > >> set
> > > >> your object3D var in the loadSuccess you will need to access
> > > >> the children array. like this: var myModel = (loader.handle as
> > > >> ObjectContainer3D).children[0]
>
> > > >> the obj parser also has two extra features, it generates a default
> > > >> white BitmapMaterial, so if your model is white thats because the
> > > >> mtl file do not have the propper url for the source. If your model
> > > >> has
> > > >> unvalid uv's or no uv's defined, the parser will generate default
> > > >> ones
> > > >> for you. This is made to avoid crashes or error popups in the player
> > > >> if you have an application loading dynamic data and have partially
> > > >> unvalid models.
>
> > > >> For the material override, if you export a model with textures (mtl
> > > >> file), if you set a material in the loader, it will possibly be
> > > >> overwrited by the obj material(s) defined into the mt file. If you
> > > >> wish to set by hand instead of using the mtl info, make sure you
> > > >> explode all your groups within your 3D editor so that you have only
> > > >> one mesh, and if your app exports per default an mtl, open the obj
> > > >> file with a text editor and clear the second line, "use mtl+url" and
> > > >> clear all other reference to this mtl in the obj file.
>
> > > >> the md2 containing animation
> > > >> you need to import the AnimationSequence class
> > > >> I've answered your question already herehttp://
> > groups.google.com/group/away3d-dev/browse_thread/thread/d0e8c3
> > > >> ...
>
> > > >> Fabrice
>
> > > >> On Aug 30, 2008, at 12:35 PM, Beka Master wrote:
>
> > > >>> this is my code for load Obj and Md2 Models:
>
> > > >>> modelLoader = Obj.load(modelURL, { material:texture, scaling:0.233,
> > > >>> loadersize:300, rotationX: 90, ownCanvas:true, mouseEnabled: !
> > > >>> isTemp,
> > > >>> useHandCursor:true } );
>
> > > >>> modelLoader = Md2.load(modelURL, { material:texture, scaling:0.023,
> > > >>> loadersize:300, rotationX: 0, ownCanvas:true, mouseEnabled: !isTemp,
> > > >>> useHandCursor:true } );
>
> > > >>> I think that the ini:Object is no more working.
>
> > > >>> please help.
>
> > > >>> On 30 Ago, 12:17, Beka Master <[EMAIL PROTECTED]> wrote:
> > > >>>> Hi everybody,
>
> > > >>>> I got all things messed up with the last SVN update (revision 655):
> > > >>>> - all Obj model bigger, rotated in X of 90°, random color textured
> > > >>>> instead of my BitmapMaterial
> > > >>>> - all MD2 animated totaly not working, throw an error on loading at
> > > >>>> away3d.loaders::Object3DLoader/onParserComplete()[D:\Away3D_SVN
> > > >>>> \trunk
> > > >>>> \src\away3d\loaders\Object3DLoader.as:235]
>
> > > >>>> What's happening???
>
> > > >>>> please helppppppp.
>
> > > >>>> -Beka- Nascondi testo citato
>
> > > >> - Mostra testo citato -- Nascondi testo citato
>
> > > - Mostra testo citato -
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [EMAIL PROTECTED] Nascondi testo citato
>
> - Mostra testo citato -

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