Hi vkt!

no error on your code, it works like your logic rule,
indeed, here we have a problem of logic.
If you try to catch with addOnMouseMove the Z coord on the sphere to
move the sphere itself you can't drag correctly,
you must have a plane under the sphere and catch the mouse move on the
plane (remeber to turn off the disable the mouse on the sphere)

hope it helps.

-Beka Master

On 1 Set, 16:18, vkt <[EMAIL PROTECTED]> wrote:
> hi,some one ask me how to drag obj in the scence.
>
> here is my code
>
> ///////
>
>         private function init(){
>                                        buildEngine()
>                                        buildObject()
>                                        eventListener()
>                                 }
>
>                                 private function buildEngine(){
>                                 scene= new Scene3D();
>                                 camera = new HoverCamera3D({zoom:2, 
> focus:200, distance:400});
>                                 camera.targetpanangle = camera.panangle = 
> -180;
>                                 camera.targettiltangle = camera.tiltangle = 
> 15;
>                                 camera.yfactor = 1;
>                                 view= new View3D({scene:scene, 
> camera:camera});
>                                 view.mouseZeroMove=true;
>
>                                 c3d.rawChildren.addChild(view);
>                                 view.x = screen.width/2;
>                         //
>                                 view.y = screen.height/2;
>                                 c3d.rawChildren.addChild(view);
>                                 systemManager.stage.quality="low";
>
>                                 }
>
>                                 private function buildObject(){
>                 scene.addChild(new Trident(2000));
>                 var sp2:Sphere=new Sphere()
>                 scene.addChild(sp2);
>                 sp2.addOnMouseDown(canMove);
>                                 sp2.addOnMouseUp(canNotMove);
>                                 sp2.addOnMouseMove(checkMove)
>                                 FPS.init(systemManager.stage);
>                                 }
>                                 private function eventListener(){
>                                         
> addEventListener(Event.ENTER_FRAME,renderView);
>                                         
> addEventListener(ResizeEvent.RESIZE,onResize);
>                                 }
>
>                                 private function renderView(event){
>                                         view.scene.updateTime();
>
>                                         camera.hover();
>                                         view.render();
>                                 }
>
>                                 private function  onResize(event){
>                                         view.x = screen.width/2;
>                                     view.y = screen.height/2;
>
>                                 }
>
>                                 private var moveSnap:Boolean=false;
>
>                                 private function canMove(event:MouseEvent3D){
>                                          moveSnap=true;
>
>                                 }
>
>                                 private function 
> canNotMove(event:MouseEvent3D){
>                                          moveSnap=false;
>
>                                 }
>                                 private function 
> checkMove(event:MouseEvent3D){
>
>                                         if(moveSnap){
>                                                 event.object.x=event.sceneX;
>                                  event.object.z=event.sceneZ;
>                                    trace([event.sceneX,event.sceneZ])
>                                         }
>                                 }
> /////////
>
> and the result swf is here.
>
> http://mycofe.cn/3d/dragTest.swf
>
> This is obviously wrong
>
> Z coordinate axis  is not rihgt.
>
> I try to like this.
> but the reslut is same as before.
>
> scene.addOnMouseMove(checkMove)
>
> anyOne who can To solve this problem?
>
>  thanks.
>
> and I have another question .
>
> It seem to addOnMouseMove(checkMove) not work? why?

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