by the way I use "addOnMouseOver" to add mouse over event, not sure if
it makes any difference.

On Sep 26, 9:17 am, ron <[EMAIL PROTECTED]> wrote:
> I just update to revision 708, but the mouse over event is still not
> caught.. I was using revision 689 and it works fine.
>
> thx.
> Ronald
>
> On Sep 26, 7:27 am, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
>
> > hey
>
> > mouseevent is fixed, please check the trunk...
>
> > Rob
>
> > On Fri, Sep 26, 2008 at 12:35 AM, ron <[EMAIL PROTECTED]> wrote:
>
> > > oh I am not using the latest. coz when I tried the latest mouseOver
> > > event is not working, the object doesn't catch mouse over event, it is
> > > not even highlighted. So I fall back to revision 680 something..
>
> > > Ronald
>
> > > On Sep 25, 3:49 pm, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> > > > > Also try pushfront/pushback, it doesn't seem to affect anything.
>
> > > > are you using the latest trunk?  there should definitely be a 
> > > > difference.
> > > > Let me know
>
> > > > Rob
>
> > > > On Thu, Sep 25, 2008 at 5:21 PM, ron <[EMAIL PROTECTED]> wrote:
>
> > > > > Originally, I only set ownCanvas to true right before I am going to
> > > > > add the filter, and when the mouse is out, i set ownCanvas to false
> > > > > again. Also, I set to use Renderer.CORRECT_Z_ORDER to fix the z-
> > > > > sorting issue for the whole model.
>
> > > > > But when I try setting all objects' ownCanvas to true no matter what,
> > > > > it will behave as if it is using Renderer.BASIC, which means I will
> > > > > have the z-order issue again all the time. True, setting all ownCanvas
> > > > > to true will fix the highlighting issue.
>
> > > > > Also try pushfront/pushback, it doesn't seem to affect anything.
>
> > > > > Ronald
>
> > > > > On Sep 25, 9:00 am, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> > > > > > does the cube underneath have ownCanvas = true? I would try that
> > > first.
> > > > > > otherwise, have you experimented with pushfront/pushback? these are
> > > > > > properties that can adjust the sorting of triangles on a per-object
> > > > > basis.
> > > > > > pushfront takes the closest point to the camera as it's z-index,
> > > pushback
> > > > > > the farthest
>
> > > > > > let me know how you get on
>
> > > > > > Rob
>
> > > > > > On Thu, Sep 25, 2008 at 3:59 PM, ron <[EMAIL PROTECTED]> wrote:
>
> > > > > > > Rob,
>
> > > > > > > I don't see option to upload stuff in google group here..
> > > > > > > I am going to send a screen shot of my flash app to your email to
> > > show
> > > > > > > you the problem. It is showing 2 cubes, one on top of another. and
> > > > > > > when I move my mouse over to the top cube, it is highlighted by a
> > > glow
> > > > > > > filter. But the top face of the cube under it will show!! That's
> > > the
> > > > > > > problem.
>
> > > > > > > thx.
> > > > > > > Ronald
>
> > > > > > > On Sep 25, 2:32 am, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> > > > > > > > Hey ron
>
> > > > > > > > it would help if we could see what you were trying to accomplish
> > > -
> > > > > there
> > > > > > > > might be other ways of getting the effect you are after. Can you
> > > send
> > > > > a
> > > > > > > > sample over?
>
> > > > > > > > cheers
>
> > > > > > > > Rob
>
> > > > > > > > On Thu, Sep 25, 2008 at 1:47 AM, ron <[EMAIL PROTECTED]>
> > > wrote:
>
> > > > > > > > > ok. it seems that I have no choice but to disable my highlight
> > > > > > > > > feature..
>
> > > > > > > > > thx.
> > > > > > > > > Ronald
>
> > > > > > > > > On Sep 24, 5:28 pm, "Rob Bateman" <[EMAIL PROTECTED]>
> > > wrote:
> > > > > > > > > > The problem is not really a fixable one. ownCanvas stops two
> > > > > objects
> > > > > > > from
> > > > > > > > > > being z-sorted at a triangle level, it's as simple as that.
>
> > > > > > > > > > Rob
>
> > > > > > > > > > On Wed, Sep 24, 2008 at 11:53 PM, ron <[EMAIL PROTECTED]>
> > > > > wrote:
>
> > > > > > > > > > > Any plan to fix this problem in Away3D, is it even 
> > > > > > > > > > > fixable?
>
> > > > > > > > > > > thx
> > > > > > > > > > > Ronald
>
> > > > > > > > > > > On Sep 22, 9:19 am, ron <[EMAIL PROTECTED]> wrote:
> > > > > > > > > > > > thx, this helps. I will see what I can do..
>
> > > > > > > > > > > > Ronald
>
> > > > > > > > > > > > On Sep 22, 3:15 am, "Rob Bateman" <[EMAIL PROTECTED]
>
> > > > > wrote:
>
> > > > > > > > > > > > > Hey Ron
>
> > > > > > > > > > > > > the problem you're experiencing here is the combined
> > > effect
> > > > > of
> > > > > > > > > using
> > > > > > > > > > > > > ownCanvas and CORRECT_Z_ORDER together.
>
> > > > > > > > > > > > > ownCanvas works by rendering the contained objects and
> > > > > > > triangles
> > > > > > > > > inside
> > > > > > > > > > > a
> > > > > > > > > > > > > separate sprite objects that is in turn z-sorted into
> > > the
> > > > > rest
> > > > > > > of
> > > > > > > > > the
> > > > > > > > > > > scene.
> > > > > > > > > > > > > The issue with this is that z-sorting an the object
> > > with
> > > > > > > ownCanvas
> > > > > > > > > is
> > > > > > > > > > > now
> > > > > > > > > > > > > restricted to a single z-depth value, calculated from
> > > the
> > > > > > > objects
> > > > > > > > > xyz
> > > > > > > > > > > > > position in the scene. Using CORRECT_Z_ORDER on the
> > > scene
> > > > > will
> > > > > > > not
> > > > > > > > > > > correct
> > > > > > > > > > > > > z-sorting problems that occur between oanCanvase'd
> > > objects,
> > > > > > > because
> > > > > > > > > > > these
> > > > > > > > > > > > > are represented in the scene by one z-depth value each
> > > -
> > > > > and
> > > > > > > > > beside,
> > > > > > > > > > > the
> > > > > > > > > > > > > triangles in each ownCanvas objects physically cannot
> > > be
> > > > > > > > > independently
> > > > > > > > > > > > > z-sorted because they are inside different Sprite
> > > objects!
> > > > > > > sorting
> > > > > > > > > can
> > > > > > > > > > > still
> > > > > > > > > > > > > occur within the object, but not inter-object bar the
> > > > > simple
> > > > > > > single
> > > > > > > > > > > z-depth
> > > > > > > > > > > > > values that now represent ownCanvas objects.
>
> > > > > > > > > > > > > if you are experiencing sorting problems with
> > > ownCanvas'd
> > > > > > > objects,
> > > > > > > > > > > > > correction can be made is by juggling the xyz values 
> > > > > > > > > > > > > of
> > > the
> > > > > > > > > objects, in
> > > > > > > > > > > > > order to sort the ownCanvas Sprites in the correct
> > > order.
>
> > > > > > > > > > > > > hth
>
> > > > > > > > > > > > > Rob
>
> > > > > > > > > > > > > On Mon, Sep 22, 2008 at 4:14 AM, ron <
> > > [EMAIL PROTECTED]
>
> > > > > > > wrote:
>
> > > > > > > > > > > > > > I need the CORRECT_Z_ORDER just to solve the
> > > z-sorting
> > > > > issue,
> > > > > > > > > that
> > > > > > > > > > > has
> > > > > > > > > > > > > > nothing to do with highlighting..
>
> > > > > > > > > > > > > > The face of the selected cube that is overlapped 
> > > > > > > > > > > > > > with
> > > > > another
> > > > > > > > > cube
> > > > > > > > > > > > > > next to it will show once the cube is highlighted by
> > > > > applying
> > > > > > > a
> > > > > > > > > > > > > > filter.. also setting the root container's owncanvas
> > > to
> > > > > > > "true"
> > > > > > > > > > > doesn't
> > > > > > > > > > > > > > seem to solve the problem.
>
> > > > > > > > > > > > > > Ronald
>
> > > > > > > > > > > > > > On Sep 21, 6:31 pm, "Peter Kapelyan" <
> > > > > [EMAIL PROTECTED]>
> > > > > > > > > wrote:
> > > > > > > > > > > > > > > if you stick all the cubes inside an
> > > objectcontainer3d
> > > > > and
> > > > > > > set
> > > > > > > > > > > ownCanvas
> > > > > > > > > > > > > > to
> > > > > > > > > > > > > > > that container it might solve the problems and you
> > > > > might
> > > > > > > not
> > > > > > > > > have
> > > > > > > > > > > to use
> > > > > > > > > > > > > > > CORRECT_Z_ORDER
> > > > > > > > > > > > > > >  also each cube will need ownCanvas set to true if
> > > you
> > > > > want
> > > > > > > the
> > > > > > > > > > > filters
> > > > > > > > > > > > > > on
> > > > > > > > > > > > > > > it...so you might be better of setting it to true
> > > on
> > > > > all of
> > > > > > > > > them.
>
> > > > > > > > > > > > > > > On Sun, Sep 21, 2008 at 7:51 PM, ron <
> > > > > [EMAIL PROTECTED]
>
> > > > > > > > > wrote:
>
> > > > > > > > > > > > > > > > thx, that works.
>
> > > > > > > > > > > > > > > > Now I have another problem. Once the cube is
> > > > > highlighted,
> > > > > > > > > there
> > > > > > > > > > > is a z-
> > > > > > > > > > > > > > > > sorting issue, such as the cube behind/next to 
> > > > > > > > > > > > > > > > it
> > > > > will
> > > > > > > > > partially
> > > > > > > > > > > > > > > > display on top of the highlighted (by glow
> > > filter)
> > > > > cube.
> > > > > > > > > > > > > > > > any idea how to fix it? I already use a
> > > > > > > > > Renderer.CORRECT_Z_ORDER
> > > > > > > > > > > to
> > > > > > > > > > > > > > > > fix the z-sorting issue I have previously. I 
> > > > > > > > > > > > > > > > will
> > > try
> > > > > > > other
> > > > > > > > > > > filter and
> > > > > > > > > > > > > > > > see if there is other workaround..
>
> > > > > > > > > > > > > > > > thx!
> > > > > > > > > > > > > > > > Ronald
>
> > > > > > > > > > > > > > > > On Sep 21, 4:36 pm, tain <[EMAIL PROTECTED]>
> > > wrote:
> > > > > > > > > > > > > > > > > did you set:
> > > > > > > > > > > > > > > > > myObject.ownCanvas=true;
>
> > > > > > > > > > > > > > > > > if you did, maybe you can try to create dummy
> > > > > filter
> > > > > > > array
> > > > > > > > > and
> > > > > > > > > > > set:
> > > > > > > > > > > > > > > > > myObject.filters = myFilter;
>
> > > > > > > > > > > > > > > > > here is a full example of how to apply 
> > > > > > > > > > > > > > > > > filters:
> > > > > > > > > > > > > > > >http://away3d.com/examples.php?example=32
>
> > > > > > > > > > > > > > > > > On Sep 22, 1:15 am, ron <[EMAIL PROTECTED]>
> > > > > wrote:
>
> > > > > > > > > > > > > > > > > > Hi,
>
> > > > > > > > > > > > > > > > > > I have created a 3D cube, loaded from a .dae
> > > > > file. I
> > > > > > > use
> > > > > > > > > that
> > > > > > > > > > > cube
> > > > > > > > > > > > > > to
> > > > > > > > > > > > > > > > > > "clone" a bunch of instances and put them 
> > > > > > > > > > > > > > > > > > all
> > > > > over
> > > > > > > the
> > > > > > > > > place.
>
> > > > > > > > > > > > > > > > > > Then, each one them I add a
>
> ...
>
> read more »

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