thanks Fabrice, your right Skin Extrude is a rocking feature!
On Sep 27, 2:28 am, Fabrice <[EMAIL PROTECTED]> wrote:
> Hey Ian,
> Paste it in the examples sections as well!!
>
> A little detail, you have the closepath:true, this is not necessary,
> in this case you make
> a connection of the last points array to the first one. Causing faces
> overlap.
> This feature is there to allow you to make a ring or a cube: a closed
> shape.
> it's joining last series of points to the first serie.
>
> Fabrice
>
> On Sep 27, 2008, at 2:35 AM, Ian Stokes wrote:
>
>
>
> > Hi,
>
> > I had some mental blocks with skin extrude originally so I thought I'd
> > share an example method
> > for other mentally challenged folks :)
>
> > private function testSkin():void {
> > var points:Array=new Array(new Array(new
> > Number3D(0,-10,0),new
> > Number3D(10,-10,0)),new Array(new Number3D(0,10,0),new
> > Number3D(10,10,-5)))
> > _testSkin = new SkinExtrude(points,
> > {material
> > :"red#",recenter:true,closepath:true,coverall:true,subdivision:
> > 3,bothsides:true,flip:false});
> > _container.addChild(_testSkin);
> > }
>
> > * make a rectangle skin with 3 subdivisions