Hey Kosch I'm afraid not - a dofsprite uses a series of cached images. A moviematerial would need the images to update with every new frame, causing quite a significant slowdown to the effect with many objects as blur would have to be calculated in realtime.
If you require the dof effect for a single object with a moviematerial applied, one way you can achive this is by using filters property on a 3d object. just set the ownCanvas property to true and then apply a blur filter to the 3d object directly, adjusting the blur based on the objects distance to the camera. Rob On Sat, Oct 18, 2008 at 3:47 AM, kosch <[EMAIL PROTECTED]> wrote: > > Is it possible to apply a movie material to a dofsprite? thanks -- Rob Bateman Flash Development & Consultancy [EMAIL PROTECTED] www.infiniteturtles.co.uk www.away3d.com
