It's ok. I found.

On Oct 19, 12:16 pm, Necrosoft <[EMAIL PROTECTED]> wrote:
> thanx jensa
>
> I want just to reproduce exactly the behavior of this camera
> (HoverCamera3D) but with camera3d ;( hum
>
>  if (rotCamera) {
>                if (firstClick == true) {
>                        firstClick = false;
>                        lastMouseX = view.mouseX;
>                        lastMouseY = view.mouseY;
>                        trace("frist click");
>                }
>                //
>                var dragX = (view.mouseX - lastMouseX);
>                var dragY = (view.mouseY - lastMouseY);
>                //
>                lastMouseX = view.mouseX;
>                lastMouseY = view.mouseY;
>                //
>                camera.targetpanangle += dragX;
>                camera.targettiltangle += dragY
>                camera.hover();
>
> thanx
>
> On Oct 18, 11:43 pm, Jensa <[EMAIL PROTECTED]> wrote:
>
> > Necrosoft? I really did not understand the question here? Maybe you
> > could re-phrase it?
>
> > J

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