It's ok. I found.
On Oct 19, 12:16 pm, Necrosoft <[EMAIL PROTECTED]> wrote:
> thanx jensa
>
> I want just to reproduce exactly the behavior of this camera
> (HoverCamera3D) but with camera3d ;( hum
>
> if (rotCamera) {
> if (firstClick == true) {
> firstClick = false;
> lastMouseX = view.mouseX;
> lastMouseY = view.mouseY;
> trace("frist click");
> }
> //
> var dragX = (view.mouseX - lastMouseX);
> var dragY = (view.mouseY - lastMouseY);
> //
> lastMouseX = view.mouseX;
> lastMouseY = view.mouseY;
> //
> camera.targetpanangle += dragX;
> camera.targettiltangle += dragY
> camera.hover();
>
> thanx
>
> On Oct 18, 11:43 pm, Jensa <[EMAIL PROTECTED]> wrote:
>
> > Necrosoft? I really did not understand the question here? Maybe you
> > could re-phrase it?
>
> > J