Hello Mango, >From what I am understanding so far:
- view.render is called. - The scene associated with the view is updated. This means, that all the objects in such scene are updated by position, materials and any parameter that may vary with "time". View, camera and object transformation matrixes are calculated. - A session is in charge of drawing the simulation. This session is reset, or cleared. - All the primitives in the scene (contained in various 3d objects) are traversed and drawing primitives are created. These drawing primitives are objects that are used to translate the 3d data into 2d projections. - The drawing primitives are fed into the render session, which takes care of drawing this into the display. - Finally, mouse events are fired. Hope it helps. On Tue, Oct 21, 2008 at 11:03 PM, Mango <[EMAIL PROTECTED]> wrote: > > Hello! > > In my time with Away3d, I've been trying to understand how the code > works so that I can write more efficient applications. However, I'm > continually lost by the process that follows the view.render() > function call. > > Could someone jot a quick list of steps that Away3d takes from the > time view.render() is called to the moment when flash player draws the > scene to the screen? Nothing detailed, please-- just a brief, concise > list would be much appreciated. > > Thanks!
