OK now i've found how to do it. You need to check out a new version
from the SVN-repository, the current downloadable version doesn't have
support for binary formats.

Then you also need to specify the type of the asset when you load it:
loader.add("assets/meshes/carModel.3ds", {id:"model01",
type:"binary"});

And then use the getBinary method to retrieve the byteArray that you
pipe to the 3ds parse method.

Hope this helps someone else trying to use BulkLoader. It works really
nice, kind of like having the library in flash but without the hassle
of importing and compiling in flash.

/David

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