Hey Jens

theis is caused by having bothsides set to true, which renders back faces as
we as front faces. The sorting errors you see are classic midpoint-sort
errors: corrected by using the Renderer.CORRECT_Z_SORT renderer when dealing
with low poly scenes. If you are running ownCanvas = true on the cube, you
can just target that object to use the corrected z-sort renderer by using
the renderer property of the object which may improve framerates if the rest
of your scene doesn't require correcting

atb

Rob



On Tue, Oct 28, 2008 at 1:10 PM, Jensa <[EMAIL PROTECTED]> wrote:

>
> Check this example:
> http://www.flashgamer.com/a/Basic07_cube.html
>
> The lines of faces that are supposed to be hidden/occluded shows
> through?
>
> J




-- 
Rob Bateman
Flash Development & Consultancy

[EMAIL PROTECTED]
www.infiniteturtles.co.uk
www.away3d.com

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