Hey Jens
theis is caused by having bothsides set to true, which renders back faces as we as front faces. The sorting errors you see are classic midpoint-sort errors: corrected by using the Renderer.CORRECT_Z_SORT renderer when dealing with low poly scenes. If you are running ownCanvas = true on the cube, you can just target that object to use the corrected z-sort renderer by using the renderer property of the object which may improve framerates if the rest of your scene doesn't require correcting atb Rob On Tue, Oct 28, 2008 at 1:10 PM, Jensa <[EMAIL PROTECTED]> wrote: > > Check this example: > http://www.flashgamer.com/a/Basic07_cube.html > > The lines of faces that are supposed to be hidden/occluded shows > through? > > J -- Rob Bateman Flash Development & Consultancy [EMAIL PROTECTED] www.infiniteturtles.co.uk www.away3d.com
