If I am right, MouseEvent3D is fired only for the _first_ hit object.
If this is true, here comes my question: Is it possible to get a
MouseEvent3D for _all objects_ that have been hit ? I have multiple
objects nested in each other, and I would like to get a MouseEvent3D
for each one of them I have assigned a onMouseDown handler via
addOnMouseDown();

cheers,
Gabriel.

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