Hey Andrei that post is out of date - you have a property on all 3d objects called useHandCursor which you can set to true for the effect you're after. You cannot set this on individual materials, but if you use a single material for an object or group of objects, setting useHandCursor = true on the objects should have the same effect.
atb Rob On Mon, Nov 10, 2008 at 4:02 PM, Andrei <[EMAIL PROTECTED]> wrote: > > helllo list, > > I have a very humble question for you: how to enable hand cursor on > planes whose materials are instances of BitmapFileMaterial ? I mean, I > have no sprite/movieclip to set useHandCursor / buttonMode = true (as > I have seen in this post, > > http://groups.google.com/group/away3d-dev/browse_thread/thread/2f081ca5ebd55842/74c41a2facbe2f0a?lnk=gst&q=hand+cursor#74c41a2facbe2f0a > ). > > > thank you, > andrei -- Rob Bateman Flash Development & Consultancy [EMAIL PROTECTED] www.infiniteturtles.co.uk www.away3d.com
