Hey Andrei

that post is out of date - you have a property on all 3d objects called
useHandCursor which you can set to true for the effect you're after. You
cannot set this on individual materials, but if you use a single material
for an object or group of objects, setting useHandCursor = true on the
objects should have the same effect.

atb

Rob


On Mon, Nov 10, 2008 at 4:02 PM, Andrei <[EMAIL PROTECTED]> wrote:

>
> helllo list,
>
> I have a very humble question for you: how to enable hand cursor on
> planes whose materials are instances of BitmapFileMaterial ? I mean, I
> have no sprite/movieclip to set useHandCursor / buttonMode = true (as
> I have seen in this post,
>
> http://groups.google.com/group/away3d-dev/browse_thread/thread/2f081ca5ebd55842/74c41a2facbe2f0a?lnk=gst&q=hand+cursor#74c41a2facbe2f0a
> ).
>
>
> thank you,
> andrei




-- 
Rob Bateman
Flash Development & Consultancy

[EMAIL PROTECTED]
www.infiniteturtles.co.uk
www.away3d.com

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