Hello, Away3D developers
I've built an application with a wet-floor effect which is just a plane of
transformed bitmap of real picture.
This reflection is built by iterating through pixels and reducing their
alpha's.
So it looks perfect, but slows this app very much. I have 8 reflections with
about 200x150 planes.
Is there any way I can reduce CPU consumption? Is there any tricks to work
with reflections with Away3D ?

Thanks in advance.

-- 
m. | http://creationcomplete.com

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