Hello, Away3D developers I've built an application with a wet-floor effect which is just a plane of transformed bitmap of real picture. This reflection is built by iterating through pixels and reducing their alpha's. So it looks perfect, but slows this app very much. I have 8 reflections with about 200x150 planes. Is there any way I can reduce CPU consumption? Is there any tricks to work with reflections with Away3D ?
Thanks in advance. -- m. | http://creationcomplete.com
