HI Jon
thanks for you response!

On Nov 13, 9:31 pm, Jon Bradley <[EMAIL PROTECTED]> wrote:
> On Nov 13, 2008, at 1:00 AM, Bright wrote:
>
> > CSG  modeling  widely using on cad/cam ,btw google sketchup seems to
> > support this way .away3d have some primitive model ,Some way  can do
> > csg  calculate(boolean) and get complex model ,pls give some
> > advice,thks
>
> CSG used to be widely used. It's now only really used in CAD/CAM  
> applications that use implicit surface modeling and bounding volumes.  
> CSG is not very good for polygon set operations - because CSG trees  
> usually use mathematical representations of surfaces. If you wanted  
> to do NURBS, or higher order surface set operations, then CSG would  
> be the way to go.
>
> There's nothing out there in the public for 3d polygon set operations  
> (in Flash). Tim of PV3D did do some operations in his FloorPlanner  
> application. FloorPlanner uses a home grown BSP algorithm for the  
> operations.
>
> For general 3d polygon clipping, implement a BSP tree algorithm and  
> do polygon clipping within the resulting BSP tree(s). There's a lot  
> of information online on merging BSP trees to peform union/
> subtraction/intersection. XOR/AND and the other operations are quite  
> a bit trickier.
>
> SketchUp uses BSP trees, as do most 3d applications.
>
> Good luck,
>
> Jon

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