Hey Zhil
you don't need to set a back material for bothsides to work, have you tried
just setting the bothsides property to true without the back property? i'm
guessing here but this may be a problem with using BitmapFileMaterial with
the back property of a mesh.
if that doesn't work, try and reduce your problem to a simple class that you
can mail for debugging, or log it in the issues section on googlecode
cheers
Rob
On Fri, Nov 14, 2008 at 4:49 PM, zhil <[EMAIL PROTECTED]> wrote:
>
> Hello.
>
> I am trying to load double side object from 3ds file. After digging
> into archive I have created such a code
>
> package {
> import flash.display.*;
> import flash.events.*;
> import away3d.core.base.*;
> import away3d.containers.*;
> import away3d.primitives.*;
> import away3d.materials.*;
> import away3d.loaders.*;
>
> public class Tailor extends Sprite {
> var view:View3D;
> var obj:Object3DLoader;
> var obj2:Object3DLoader;
> var obj3:Object3DLoader;
> var obj4:Object3DLoader;
> var loadedObjects:Number;
> var material:BitmapFileMaterial;
>
> function Tailor() {
> stage.frameRate=60;
> addEventListener(Event.ENTER_FRAME,away3dloop);
> away3dcreate();
> }
> function away3dcreate():void {
> addChild(view=new View3D({x:stage.stageWidth/2,
> y:stage.stageHeight/
> 2}));
> material = new
> BitmapFileMaterial("assets/cloth120.jpg",{color:
> 0xFF0000,repeat:true, scaleX:0.3, scaleY:0.3,smooth:true});
> obj =
> Max3DS.load("assets/men_normal_fit.3DS",{material:material});
> obj.addOnSuccess(objOnSuccess);
> autoZoom(obj.handle);
> }
> function setBothSides(container:ObjectContainer3D) {
> for each (var child:Object in obj.children) {
> if (child is ObjectContainer3D)
> {
> this.setBothSides(child as ObjectContainer3D);
> }
> else
> if (child is Mesh) {
> trace("FOUNDED MESH!!!");
> (child as Mesh).bothsides = true;
> (child as Mesh).back = material;
> }
> }
> }
> function objOnSuccess(event:Event):void {
> view.scene.addChild(obj.handle);
> setBothSides(obj);
> }
> }
>
> So actually I try to find meshes in loaded ObjectContainer3D and set
> bothsides for all of them. I got trace error 1 time, but bothsides
> didnt set.
>
> Any suggestions on how I can activate bothsides mode for the 3ds
> object?
>
> Online demo is here
> http://files.rightinpoint.com/3d_5iZJeQ/tailor.html
--
Rob Bateman
Flash Development & Consultancy
[EMAIL PROTECTED]
www.infiniteturtles.co.uk
www.away3d.com