you can easly use a mask in your bmd, then use it while you draw
and copypixel an info of our windows.
its a simple bitmapdata handling.

in short you have a bmd, the car body
a bmd with the windows alpha gradients for the glas
and a bmd with the shape of the windows.

Fabrice


On Nov 16, 2008, at 11:34 PM, Fennell wrote:


Its more of a request then anything,
I have a dream.... well actually what I am working on is a system
where I have a car model in 3d, I then allow the paint work to be
customised, and then I render rotated frames of said car into a
bitmapData array to use in a game
(ie my racing game v2 under development. v1 is here 
www.blastone.com/games/lilracerz
)

Anyways... my question / request is:
Is there a way to set up the windows to render as a transparent matt
(like in 3d max) as I want to manage my own reflections etc etc, or is
the only way to do it to keep the windows as a separate model, and use
that to create a mask over my generated result?

Thanks for the heads up
Mark

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