I just looked at some blog entries on haxe.org, and realized that they
are able to compiile swf:s that are a lot faster than what you can
achieve with the as3, for example they managed to make a perlin noise
function 6 times faster than the optimized as3 version (made by Mario
Klingeman). There is also a very impressive physics engine.

It seems like most of the speed is through typed arrays (in flash
player 9!) and automatic inlining of static functions etc.

Would it make sense to convert/compile away 3d in haxe? Is there
anyway that you can compile an haxe project so that you can use it
together with AS3 (like compiling a swc or loading in the engine at
runtime as a swf and do your stuff through it)?

/David

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