Hey Wucharz to change the position of vertices in a plane, you first need to define the grid resolution of your plane, otherwise it will default to just two triangles.
you can alter the grid resolution by using the segmentsW and segmentsH properties of the plane once you have settled on segmentsW and segmentsH properties, you can access vertices using the following method: vertex = plane.vertex(i, j); where i and j represent the horizontal and vertical position of the vertex required hth Rob On Wed, Nov 19, 2008 at 10:17 AM, [EMAIL PROTECTED] < [EMAIL PROTECTED]> wrote: > > hi > > is it possible to use the primitive object plane to make a custom > plane. > > I would like to change the position (x,y,z) from each vertice so that > my custom plane looks very differt as the original one. > > Me first try to change the position of each vertice changed nothing. > > or can someone write some code examples how I can create my own mesh > with a texture in AS3. > > thanks for help > > best wishes -- Rob Bateman Flash Development & Consultancy [EMAIL PROTECTED] www.infiniteturtles.co.uk www.away3d.com
