Thanks! Now I've got it working. However, the "environment" image is reflected upside down. (I have a "panorama" cylinder with the texture around my model.)
Regards, Stan On Wed, Nov 19, 2008 at 4:15 PM, Peter Kapelyan <[EMAIL PROTECTED]> wrote: > Hi! > > There is an example here: > http://www.infiniteturtles.co.uk/projects/away3d/demos/normalmap/srcview/source/Away3DNormalMapping.as.html > > That way didnt seem to work for me in Flash so I had to do something like: > > var envMat = new EnviroBitmapMaterial(Cast.bitmap("bodyColor"), > Cast.bitmap("reflectiveMap"), { reflectiveness:0.55}); > > Hope it helps > -Pete > > On Wed, Nov 19, 2008 at 6:33 AM, Stan <[EMAIL PROTECTED]> wrote: >> >> Hi guys! >> >> I have a beginner question - how do I create a chrome material, same >> type as used on the turtle in one of the demos? (I couldn't find >> source code for that particular one.) >> >> Best regards, >> Stan > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM >
