Thanks! Now I've got it working. However, the "environment" image is
reflected upside down. (I have a "panorama" cylinder with the texture
around my model.)

Regards,
Stan



On Wed, Nov 19, 2008 at 4:15 PM, Peter Kapelyan <[EMAIL PROTECTED]> wrote:
> Hi!
>
> There is an example here:
> http://www.infiniteturtles.co.uk/projects/away3d/demos/normalmap/srcview/source/Away3DNormalMapping.as.html
>
> That way didnt seem to work for me in Flash so I had to do something like:
>
> var envMat = new EnviroBitmapMaterial(Cast.bitmap("bodyColor"),
> Cast.bitmap("reflectiveMap"), { reflectiveness:0.55});
>
> Hope it helps
> -Pete
>
> On Wed, Nov 19, 2008 at 6:33 AM, Stan <[EMAIL PROTECTED]> wrote:
>>
>> Hi guys!
>>
>> I have a beginner question - how do I create a chrome material, same
>> type as used on the turtle in one of the demos? (I couldn't find
>> source code for that particular one.)
>>
>> Best regards,
>> Stan
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>

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