scaling = ini.getNumber("scaling", 1);//*100;

I was trying to build a scene using a Collada and other formats. I was
also trying to grab spline data from the DAE to build over again with
our own geometry.  The Collada import mesh was 100% larger than
everything else we carefully scaled in 3dsmax.

So in the Collada.as we found the above line which multiplied
everything by 100%

We commited out the 100% so far so good.
scaling = ini.getNumber("scaling", 1);//*100;

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