I hope you are talking about future versions (that you have planned) that
aren't broken like the many examples of those "functional" items you mention
:P

Enough mudslinging for me - this never gets us anywhere - you can have the
last word if you want Ralph :) Shoot :P

On Fri, Nov 21, 2008 at 7:58 AM, Ralph Hauwert <[EMAIL PROTECTED]> wrote:

> Here's something to catch up too....real functionality :
> Frustum Culling
> Frustum Clipping
> 4x4 projection ;-)
>
> Ralph.
>
>  On 20 nov 2008, at 19:56, Peter Kapelyan wrote:
>
>  Papervision still needs to work on it's object creation speed, and a few
> other areas that put Away3D listed as #1 on the older test.
>
> So Papervision still has some work, and catching up to do :)
>
> -Pete
>
> On Thu, Nov 20, 2008 at 1:46 PM, Seb Lee-Delisle <[EMAIL PROTECTED]>wrote:
>
>>
>> Actually they were using an old version of Papervision. The updated
>> test shows that it actually uses less memory than Away...
>>
>>
>> http://www.tsoin.com/asblog/2008/11/20/comparatif-moteurs-3d-et-les-plus-performants-sont/
>>
>> Seb
>>
>>
>>
>> On Wed, Nov 19, 2008 at 3:32 PM, Peter Kapelyan <[EMAIL PROTECTED]>
>> wrote:
>> > Someone on pv3d list posted this:
>> >
>> >
>> http://www.tsoin.com/asblog/2008/11/18/comparatifs-moteurs-3d-et-le-plus-performant-est/
>> >
>> > papervision3d takes 282MB memory while away3d only takes 32mb?
>> >
>> > I think that would mean those optimizations are already in Away3D :)
>> >
>> > -Pete
>> >
>> > On Wed, Nov 19, 2008 at 10:03 AM, Ian Stokes <[EMAIL PROTECTED]>
>> wrote:
>> >>
>> >> HI,
>> >>
>> >> this is a letter posted on the PV3d list showing how a developer
>> >> modded PV3D garbage collection, even though its a different engine,
>> >> and might not apply, I thought I'd paste it here in case anyone else
>> >> wants to look at the techniques;
>> >>
>> >> 294913 Number3D (around 30% of total memory usage of the game)
>> >> > 96649 Vertex3DInstance (15% of total memory usage)
>> >> > 95508 Dictionaries (10% of total memory usage)
>> >> > 95433 Vertex3D (20% of total memory usage)
>> >> > =
>> >> > 582503 objects in memory for our golfers geometry!
>> >> >
>> >> > Given how flash has a mark-sweep garbage collector, this was giving
>> some
>> >> > interesting performance issues related to garbage collection.
>> >> >
>> >> > So the steps we took to optimise it were:
>> >> > - Each Vertex3D object has a Dictionary instance that is used compute
>> >> > normals. The normals computed happens once, however the dictionary
>> was
>> >> > not
>> >> > not free'd. So we Saved ~90.000 Dictionary objects there
>> >> >
>> >> > - Vertex3DInstance has an unused normal instantied to 0,0,0, i.e. a
>> >> > Number3D, it's never referenced or used outside Vertex3DInstance
>> removed
>> >> > this: removed ~90.000 Number3D instances
>> >> >
>> >> > - Vertex3D caches a "position" as Number3D that is used once for
>> Normal
>> >> > calculation, this was never freed. I removed this and just used
>> original
>> >> > x,y,z. saved as i did not see a need for this indirection. around
>> 90.000
>> >> > further Number3D instances removed
>> >> >
>> >> > - Not sure about the safety of this one, however the normal in
>> Vertex3D
>> >> > was
>> >> > not referenced anywhere other than being initialised. So in the end i
>> >> > got
>> >> > rid of this. Another 90.000 more Number3D instances saved
>> >> >
>> >> > - last but not least, every Vertex3D has a Vertex3DInstance object
>> used
>> >> > for
>> >> > the rendered onscreen position. Again, this indirection did not seem
>> >> > neceserry, so I merged these 2 classes into 1 and same object rather
>> >> > than
>> >> > child object which saved alot more unneeded object instances and
>> >> > references
>> >> >
>> >> > So these combined optimisations ended us up with:
>> >> > - 96649 instances of Vertex3D (all vertexes for all frames naturally)
>> >> > - 7398 Number3D instances
>> >> >
>> >> > This ended up saving us nearly 500.000 object instances and halving
>> our
>> >> > apps
>> >> > memory usage (reported by flex profiler) from 30MB to 15MB. It also
>> >> > greatly
>> >> > improved performance of garbage collection.
>> >> >
>> >> > You can see a summary from the profiling here:
>> >> > http://www.kimdanielarthur.com/tmp/papervision_optimise.gif
>> >> >
>> >> > Hopefully useful if anyone runs into similar behaviour!
>> >> >
>> >> > Kim Daniel Arthur
>> >> >
>> >> > ps.
>> >> > Thanks again for a great 3D library its really brought extra life to
>> our
>> >> > games
>> >> >
>> >
>> >
>> > --
>> > ___________________
>> >
>> > Actionscript 3.0 Flash 3D Graphics Engine
>> >
>> > HTTP://AWAY3D.COM <http://away3d.com/>
>> >
>>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM <http://away3d.com/>
>
>
>


-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

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