I was posting it with uri part in mind, if you follow to related box2d thread, you'll that adding uri has made cs3 to behave. Noone mentions cs3 explicitly in the article, but I assume only cs3 has problems compiling seemingly valid code.
On Sat, Nov 22, 2008 at 11:07 AM, Rob Bateman <[EMAIL PROTECTED]> wrote: > Hey Makc > > if only i'd seem this article before! It doesn't go to explaining the > problems with namespace in cs3, but at least it confirms the problems we > were having, and comes to the same solution as us, and a few variations too. > Since the namespace is being used as a cross class private method > indentifier, we don't have any more than one definition, so defining the > namespace in the package is the best solution for us - it seems to have got > rid of problems so far. > > Rob > > > On Thu, Nov 20, 2008 at 8:30 PM, Makc <[EMAIL PROTECTED]> wrote: >> >> Just something about namespaces I came across that has proven to be >> helpful against buggy cs3 compiler, >> http://blog.tengerstudio.com/2008/04/13/namespace-and-uri/ >> >> Maybe you'd want to add that. > > > > -- > Rob Bateman > Flash Development & Consultancy > > [EMAIL PROTECTED] > www.infiniteturtles.co.uk > www.away3d.com >
