Your suggestion worked but I had to tinker with both tiltangles to get
the effect I wanted. Thanks for your help!

var scene:Scene3D = new Scene3D();

var camera:HoverCamera3D = new HoverCamera3D({zoom:1, focus:400,
distance:400});
camera.panangle = -180;
camera.tiltangle = 175;
camera.yfactor = 1;
var view:View3D = new View3D({scene:scene, camera:camera});

// ************************
camera.hover();
camera.tiltangle = 45;
// ************************

addChild(view);
view.x = 800;
view.y = 400;

this.addEventListener(Event.ENTER_FRAME, onEnterFrame);
function onEnterFrame(event:Event):void {
        // rotate sphere around the Y-axis
                mySphere.rotationY = getTimer() / 200;

        view.render();

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