Hey Fabrice,

thanks for the response. I have tried using a different path for each
object, but still get errors. Can you provide a working example using
multiple objects, each with it's own path and Path Animator?










On Dec 6, 8:15 pm, Fabrice <[EMAIL PROTECTED]> wrote:
> Yes there are many ways to to animate more objects sharing the same  
> path info and even same PathAnimator instance.
> here some possible answers for you:
>
> you can place more items along the path and animate them, just using the
> getPositionOnPath( p:Number3D, t:Number)
>
> or like you do, making more PathAnimator instances, except in your  
> code you declare twice the path.
> just declare it once and you should be fine. since you do not update  
> the path, you even can pass just a new path(aPath)
> to the constructor. and yes you need in this case to update in  
> enterframe each instance PA.
>
> or if you do not wish to make more instances PA,
>
> just set the target to the path before updating it. (and eventually  
> the props you want for that object)
>
> like here for instance this could be 3 wagons of a train...using the  
> same PA instance.
> PA.targetobject(wagon#1)
> PA.update(0.25);
>
> PA.targetobject(wagon#2)
> PA.update(PA.time - 0.05);
>
> PA.targetobject(wagon#3)
> PA.update(PA.time + 0.05);
>
> now if you want to have more paths, then you need to make more PA  
> instances, each with own Path,
> or just one PA and swap Path instances and set them to the PA. Since  
> you will have to update all targets etc, I think multiple PA's would  
> be better in this case.
>
> Fabrice
>
> On Dec 6, 2008, at 7:08 PM, cellis wrote:
>
>
>
> > Hey guys,
>
> > Is there support for multiple path animations? I am trying to path
> > animate two objects in my scene but the second object pathAnimator
> > always has a rotations property that is not null, where it should be
> > null. This is causing the path Animator to break on update().
>
> > I have attached my source code here:
>
> >http://groups.google.com/group/away3d-dev/web/TestMultiplePathAnimato...
>
> > Any ideas?

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