Hey Li

currently, the trunk version of away3d is flash 9 only. There is a simple
reason for this - Matrix3D conflicts with the new native Matrix3D class in
fp10

in order to combat this problem, the 3.0.0 branch has been setup. It
contains exactly the same code as the trunk (updated on a regular basis),
and has a renamed Matrix3D class to allow flash 10 compiling.

so i expect people are asking - well, why don't we just rename the Matrix3D
class in the trunk?  i mean, duuh...

the problem with that approach is this will break a significant number of
projects that currently references the Matrix3D class in Flash 9. So sorry
guys - until more people are using Flash10, this will remain the case.


hth!


Rob




On Sat, Dec 6, 2008 at 1:18 PM, Li <[EMAIL PROTECTED]> wrote:

>
> Hey guys,
>
> I was hoping you could help me clarify this confusion I have about
> flash player versions. I recently installed Flash CS4 on my machine
> and things became really messed up. I usually work with Flex 3, and
> after installing CS4, Flex targeted fp10 and I started having a lot of
> weird error messages, besides from Away3D malfunctioning... So I
> rolled back to fp9 until I understand whats going on here. I want to
> clarify this, so I can progressively migrate to the new player.
>
> So... a few questions to you guys:
>
> - Can Away3D 2.2 be used with fp10? If not, why? I understand that
> consecutive releases of the player adds functionality and does not
> remove them, so then, from my conception of things, fp10 should handle
> stuff created for fp9 normally...
>
> - Can I install fp10 in Flex and work with this from now on? I mean,
> when I need a specific thing exported or compiled for fp9, is it as
> simple as switching to fp9 in Flex?
>
> - Is there any resource where I could read about this?
>
> Cheers!
> Li




-- 
Rob Bateman
Flash Development & Consultancy

[EMAIL PROTECTED]
www.infiniteturtles.co.uk
www.away3d.com

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