Hey Guys problem now fixed and in trunk. Thanx for the report!
btw, if you ever need to center a model in the scene once loaded in, heres a little trick (works nicely for your teapot Zhil) model.movePivot((model.maxX + model.minX)/2, (model.maxY + model.minY)/2, (model.maxZ + model.minZ)/2); this requires centerMeshes to be set to true in the initialising object for the loader, so that all child meshes in a model are centered around their geometry. This gives no visual difference, but is useful when using the max/min calculations in this manner. please let us know if the fix works for you! atb Rob On Sat, Dec 13, 2008 at 9:49 AM, zhil <[email protected]> wrote: > > I have the same problem - described here > > http://groups.google.com/group/away3d-dev/browse_thread/thread/fe00f19211c14aef# -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
