never mind... I got it to work like this: plane.addOnMouseDown(onMouseDownOnObject);
function onMouseDownOnObject(event:MouseEvent3D):void
{
plane.y += 100;
}
never mind... I got it to work like this: plane.addOnMouseDown(onMouseDownOnObject);
function onMouseDownOnObject(event:MouseEvent3D):void
{
plane.y += 100;
}