G,

When I started designing the textfields branch, I tried to reproduce the
Shape, Sprite, etc chain in the Actionscript API, but in 3D. Of course, I
started by making it functional as simple as possible with the idea of
extending it in the future so that it behaves just as that chain does. I was
inspired to do this by Mathieu Badimon's Five3D engine. It functions just as
the AS3 graphics chain... simple and beautiful =)

So currently we have a few things designed that sort of work that way, but
not exactly.  A lot of functionality is missing in regard of this chain such
as the ability of Sprite3D's to contain other Sprite3D's, etc. But before
actually extending the branch to support these missing features, we are
currently re-evaluating the core of the shape primitive in the branch: We're
currently thinking about 2 options:

1) Extend the branch by making more classes so that the graphics chain is
reproduced more precisely or

2) Remove this chain and make the shape primitive be inherent in other
Away3D classes. Away3D already has a chain for this with classes like
Object3D, ObjectContainer3D, etc so it could be redundant to design a whole
new chain for elements that are based on shape primitives instead of face
primitives...

As you see, the branch is currently near the end of it's first experimental
stage. It is a good point to reframe it entirely and think about how it will
oficially merge with the main branch. There are however more expriments to
do... We are just begginning to understand the shape primitive, so a little
more experimentation before the official framework is built wouldn't be bad.

So, the points you make are very good G, and all this will have to be
considered upon deciding the future of the branch... What are your thought
about all this?

Cheers,
Li

On Sat, Jan 17, 2009 at 4:19 PM, G. <[email protected]> wrote:

>
> Hey,
>
> I was wondering if there was a way to make Sprite3D able to add other
> Sprite3D as children (in additon to the ability to add Shapes3D)? I've
> seen on a parent class that there is an addElement() method, but it's
> no more reachable at Sprite3D's level
>
> Second thought: maybe it would be interesting that Shape3D would have
> x,y and z coordinates (it would permit for example to build words from
> single chars by only doing some addChild instead of redrawing
> everything)
>
> On 16 jan, 22:12, Li <[email protected]> wrote:
> > yeaaaah
> > ;D thanks
> >
> >
> >
> > On Fri, Jan 16, 2009 at 4:11 PM, G. <[email protected]> wrote:
> >
> > > hey there,
> >
> > > that's pretty neat what you're doing with the shading material.
> > > and yep the textfield branch is going to be really cool ;)
> >
> > > peace
> >
> > > On 15 jan, 21:40, Li <[email protected]> wrote:
> > > > Cool G!
> >
> > > > I'm busy at the time developing more graphics stuff related to
> primitive
> > > > shape rendering, like shading materials, backface culling, fixing
> sorting
> > > > bugs, etc:http://www.lidev.com.ar/demos/textfieldsmaterials18/
> >
> > > > I trust you will develop cool stuff on your end. So yey! Double
> > > development
> > > > speed for the textfields branch!
> >
> > > > cheers
> >
> > > > On Thu, Jan 15, 2009 at 3:47 PM, G. <[email protected]> wrote:
> >
> > > > > ok then,
> >
> > > > > meanwhile I will continue my developements as I will use these
> classes
> > > > > for my actual project, so I might add some new features etc but
> I'll
> > > > > keep you in touch when the time comes.
> >
> > > > > bests
> > > > > G
> >
> > > > > On 15 jan, 12:26, Li <[email protected]> wrote:
> > > > > > Cool, I'll take a look as soon as I can!
> > > > > > Thanks!!
> >
> > > > > > On Wed, Jan 14, 2009 at 8:58 PM, G. <[email protected]> wrote:
> >
> > > > > > > I uploaded a rar in the files section called TextElementSrc.rar
> >
> > > > > > > keep me in touch and bon courage ;)
> > > > > > > cheers
> >
> > > > > > > G
> >
> > > > > > > On 14 jan, 14:18, "G." <[email protected]> wrote:
> > > > > > > > ok i prepare something for today
> > > > > > > > cheers
> >
> > > > > > > > On 14 jan, 14:04, Li <[email protected]> wrote:
> >
> > > > > > > > > Hey G,
> >
> > > > > > > > > Awesome work!! Can you upload or send a working demo of
> this
> > > with
> > > > > > > source?
> > > > > > > > > I've got my own battle here with other topics in the
> branch...
> > > I'll
> > > > > let
> > > > > > > the
> > > > > > > > > wishlist mature for a few days and take priorities from
> there
> > > while
> > > > > I
> > > > > > > solve
> > > > > > > > > my current problem. Once I get to text handling be sure I
> will
> > > > > consider
> > > > > > > > > these suggestions.
> >
> > > > > > > > > Please send a demo =)
> >
> > > > > > > > > Cheers
> >
> > > > > > > > > On Wed, Jan 14, 2009 at 10:52 AM, G. <[email protected]>
> > > wrote:
> >
> > > > > > > > > > ok I just discovered the place to upload files on the
> group
> > > ... I
> > > > > > > > > > really should sleep more ... anyway you can find the rar
> in
> > > the
> > > > > files
> > > > > > > > > > section.
> > > > > > > > > > keep me in touch
> > > > > > > > > > G
> >
> > > > > > > > > > On 14 jan, 12:30, "G." <[email protected]> wrote:
> > > > > > > > > > > well, seems that I still can't send things to your
> email
> > > ...
> >
> > > > > > > > > > > On 14 jan, 03:15, "G." <[email protected]> wrote:
> >
> > > > > > > > > > > > I'm sorry I might have been too tired, but in the
> > > > > TextField3DG
> > > > > > > class,
> > > > > > > > > > > > in the initVars method, you have to change the
> conditions
> > > > > with
> > > > > > > that
> > > > > > > > > > > > one:
> >
> > > > > > > > > > > > if (init && init.textSize) _textSize = init.textSize;
> > > > > > > > > > > >                         else _textSize = 20;
> >
> > > > > > > > > > > >                         if (init &&
> init.letterSpacing)
> > > > > > > _letterSpacing
> > > > > > > > > > =
> > > > > > > > > > > > init.letterSpacing;
> > > > > > > > > > > >                         else _letterSpacing = 0;
> >
> > > > > > > > > > > >                         if (init && init.lineSpacing)
> > > > > > > _lineSpacing =
> > > > > > > > > > init.lineSpacing;
> > > > > > > > > > > >                         else _lineSpacing = 0;
> >
> > > > > > > > > > > >                         if (init &&
> init.paragraphWidth)
> > > > > > > > > > _paragraphWidth =
> > > > > > > > > > > > init.paragraphWidth;
> > > > > > > > > > > >                         else _paragraphWidth = 1000;
> >
> > > > > > > > > > > > I forgot the case where init would be null
> >
> > > > > > > > > > > > cheers
> > > > > > > > > > > > G
> >
> > > > > > > > > > > > On 14 jan, 02:03, "G." <[email protected]> wrote:
> >
> > > > > > > > > > > > > Hi again,
> >
> > > > > > > > > > > > > did some tests tonight, and gone into the path I
> wrote
> > > > > about
> > > > > > > lately,
> > > > > > > > > > > > > so here's what I've done:
> >
> > > > > > > > > > > > > - made a class Char3D which extends Sprite3D and
> > > creates a
> > > > > > > single
> > > > > > > > > > > > > character.
> > > > > > > > > > > > > - modified TextField3D (actually I made another
> class
> > > so I
> > > > > can
> > > > > > > keep
> > > > > > > > > > > > > the original safe ^_^ ) which now extends
> > > ObjectContainer3D
> > > > > > > (not sure
> > > > > > > > > > > > > it's a good choice) and which basically creates the
> > > text by
> > > > > > > creating
> > > > > > > > > > > > > single characters and then placing them (with some
> sort
> > > of
> > > > > > > native
> > > > > > > > > > > > > wordWrapping).
> > > > > > > > > > > > > - I kept mostly all the original getters (font,
> > > textSize,
> > > > > > > > > > > > > paragraphWidth etc), and added a numLines one,
> maybe
> > > useful
> > > > > > > though
> > > > > > > > > > i'm
> > > > > > > > > > > > > not really sure. Also added the extrude methods.
> > > > > > > > > > > > > - I renamed the words array in glyfs (don't know
> why
> > > > > actually
> > > > > > > but I'm
> > > > > > > > > > > > > too tired to guess), and it now inexates the single
> > > chars
> > > > > (so
> > > > > > > it's
> > > > > > > > > > > > > possible to get their x,y,z coordinates)
> > > > > > > > > > > > > - I added a method to highlight some words with
> > > different
> > > > > font
> > > > > > > and/or
> > > > > > > > > > > > > color. So it's possible to choose any expression
> inside
> > > the
> > > > > > > text and
> > > > > > > > > > > > > make it in another font and/or color.
> > > > > > > > > > > > > I also wanted to try to add some TextAlign features
> > > > > (center,
> > > > > > > right,
> > > > > > > > > > > > > left) and/or make the texte centered natively, but
> you
> > > tell
> > > > > me
> > > > > > > if
> > > > > > > > > > it's
> > > > > > > > > > > > > really useful.
> > > > > > > > > > > > > It's not totally optimized yet, though I think I
> have
> > > > > gained
> > > > > > > some
> > > > > > > > > > > > > milliseconds in the text's creation (but it's only
> > > relevant
> > > > > on
> > > > > > > big
> > > > > > > > > > > > > texts I guess)
> >
> > > > > > > > > > > > > tell me what you think about it (i'm trying to send
> the
> > > > > stuff
> > > > > > > via
> > > > > > > > > > > > > yousendit, hope it will work this time)
> >
> > > > > > > > > > > > > cheers
> > > > > > > > > > > > > G.
> >
> > > > > > > > > > > > > On 13 jan, 18:44, "G." <[email protected]> wrote:
> >
> > > > > > > > > > > > > > Cool that my idea seems interesting.
> >
> > > > > > > > > > > > > > About the help, I'm agree with you, so I will
> start
> > > > > > > experimenting
> > > > > > > > > > some
> > > > > > > > > > > > > > ideas and some modifications and if something
> good
> > > comes
> > > > > out
> > > > > > > of it
> > > > > > > > > > I
> > > > > > > > > > > > > > will show you so you can check and validate. I
> will
> > > try
> > > > > the
> > > > > > > > > > container
> > > > > > > > > > > > > > idea for a start and maybe some other stuff if I
> have
> > > > > time.
> >
> > > > > > > > > > > > > > about the quick fix for my outline issue, I see
> how
> > > to
> > > > > get
> > > > > > > the
> > > > > > > > > > word's
> > > > > > > > > > > > > > index, how to get the corresponding shapes but i
> > > can't
> > > > > see
> > > > > > > how to
> > > > > > > > > > > > > > augment the outlines with vector differences. I
> also
> > > > > tried
> > > > > > > getting
> > > > > > > > > > the
> > > > > > > > > > > > > > first shape's vertex to get it's position but I
> can't
> > > > > find a
> > > > > > > way to
> > > > > > > > > > > > > > adapt this position to the new textfield as this
> > > position
> > > > > is
> > > > > > > > > > related
> > > > > > > > > > > > > > to the original textfield's coordinates and the
> new
> > > > > textfield
> > > > > > > > > > > > > > coordinates are related to the view's coordinates
> and
> > > I
> > > > > can't
> > > > > > > find
> > > > > > > > > > a
> > > > > > > > > > > > > > way to make something like a localToGlobal :s
> >
> > > > > > > > > > > > > > On 13 jan, 15:15, Li <[email protected]>
> wrote:
> >
> > > > > > > > > > > > > > > What you're saying about containing the letters
> as
> > > > > > > individual
> > > > > > > > > > Sprite3D's
> > > > > > > > > > > > > > > instead of Shape3D's is really interesting.
> This
> > > would
> > > > > turn
> > > > > > > > > > TextField3D into
> > > > > > > > > > > > > > > a container of Sprite3D more than a container
> of
> > > > > Shape3D's
> > > > > > > and
> > > > > > > > > > probably give
> > > > > > > > > > > > > > > the class more options for this kind of
> stuff...
> > > I'd
> > > > > have
> > > > > > > to
> > > > > > > > > > analyze that.
> > > > > > > > > > > > > > > Another possibility would be giving Shape3D's x
> and
> > > y
> > > > > > > properties,
> > > > > > > > > > though I'm
> > > > > > > > > > > > > > > not sure if this would make sense. I'd have to
> > > analyze
> > > > > that
> > > > > > > too!!
> >
> > > > > > > > > > > > > > > Regarding the bold issue, you could use a quick
> > > > > solution
> > > > > > > while
> > > > > > > > > > this stuff is
> > > > > > > > > > > > > > > decided: I can Imagine the process of
> identifying
> > > the
> > > > > word
> > > > > > > you
> > > > > > > > > > want to bold,
> > > > > > > > > > > > > > > then for each shape in it calculate the mean x,
> y
> > > and z
> > > > > > > values
> > > > > > > > > > (of the
> > > > > > > > > > > > > > > vertices) and use some kind of vector
> difference to
> > > > > augment
> > > > > > > the
> > > > > > > > > > outlines of
> > > > > > > > > > > > > > > the glyfs. Check it out, I can give you a hand
> if
> > > you
> > > > > don't
> > > > > > > > > > succeed.
> >
> > > > > > > > > > > > > > > And finally, about the help and your level and
> all
> > > > > that, I
> > > > > > > find
> > > > > > > > > > that once
> > > > > > > > > > > > > > > you played around enough with something you
> begin
> > > to
> > > > > > > understand
> > > > > > > > > > how it
> > > > > > > > > > > > > > > works. Once you've reached this point you find
> > > yourself
> > > > > > > modifying
> > > > > > > > > > it freely
> > > > > > > > > > > > > > > and creating some interesting enhancements that
> > > could
> > > > > -and
> > > > > > > > > > usually should-
> > > > > > > > > > > > > > > be incorporated into the official version of
> what
> > > you
> > > > > are
> > > > > > > using.
> > > > > > > > > > So, if you
> > > > > > > > > > > > > > > want to help, my advice would be to keep doing
> > > whatever
> > > > > you
> > > > > > > want
> >
> > ...
> >
> > plus de détails »

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