package {
        import away3d.animators.PathAnimator;
        import away3d.animators.data.Path;
        import away3d.cameras.Camera3D;
        import away3d.containers.View3D;
        import away3d.core.math.Number3D;
        import away3d.extrusions.PathExtrude;
        import away3d.primitives.Cube;

        import flash.display.Sprite;
        import flash.events.Event;

        public class PathAnimatorTest extends Sprite
        {
                private var view:View3D;
                private var cam:Camera3D;
                private var cube:Cube;
                private var animator:PathAnimator;
                private var _path:Path
                private var ext:PathExtrude;

                private var inc:Number = 0;

                public function PathAnimatorTest()
                {
                        init();
                }

                private function init():void
                {
                        cam = new Camera3D;
                        cam.z = -2000;
                        cam.moveUp(2000);
                        cam.lookAt(new Number3D(0,0,700));

                        cube = new Cube();
                        cube.x = 100;

                        view = new View3D();
                        view.x = 200;
                        view.y = 200;
                        view.camera = cam;
                        this.view.scene.addChild(cube);
                        this.addChild(view);

                        _path = new Path([new Number3D(0,0,0), new 
Number3D(0,0,0),new
Number3D(0,0,0),null,new Number3D(0,0,0),new Number3D(0,0,5000)]);

                        ext = new PathExtrude(_path,[new Number3D(100,0,0),new 
Number3D
(-100,0,0)],null,null,null);
                        this.view.scene.addChild(ext);

                        this.animator = new PathAnimator(this._path, this.cube,
{lookat:false, aligntopath:false});

                        this.addEventListener(Event.ENTER_FRAME, enterFrame);
                }

                private function enterFrame(e:Event):void
                {
                        //inc += 0.1;
                        this.animator.update(0);
                        view.render();
                        cube.rotationX++;

                }
        }
}


On Jan 20, 5:19 am, Patrick <[email protected]> wrote:
> Hi All,
>
> I am having a problem to animate an object along a path. I followed
> Fabrice's tutorial.
>
> When I call the update method in the render loop and pass a value 0
> the object, in my case a cube,  is positioned at the beginning of the
> path. If I change the value passed to anything other than 0 but still
> below 1, the code breaks.
>
> Why is         pathAnimator.update(0);    working,
>
> but               pathAnimator.update(0.5);    not?
>
> Any answers will be appreciated. :)
>
> Thanks, Patrick

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