For those interested in this type of camera motion, I developed a
small camera class that implements spring physics to attach a 3D
camera to a moving target allowing for complex motion like 3rd person,
first person and chase. Very useful for racing games and such when you
want to create a "natural" camera movement.

There's an Away3D and a Papervision version available.

http://agit8.turbulent.ca/bwp/2009/01/22/spring-physics-powered-3d-camera-for-away3d-and-papervision/

Let me know if you like it!

-b

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