Hey Mogg Apologies for the delay with this - there have been many other updates to sync with the trunk recently and we are now getting close to our next major release (2.3). However, in light of the number of people now using cs4, we have decided to release two versions, one using the old matrix definitions for backwards compatiblity, and one that has been updated for use in cs4. This will not be Flash10 only release, you will still be able to compile both versions in cs3, although it is planned that our next release following 2.3 will be a flash 10 only version.
Rob On Fri, Jan 23, 2009 at 10:23 PM, mogg <[email protected]> wrote: > > Has this changed? > > > http://groups.google.com/group/away3d-dev/browse_thread/thread/21f2044433bb4068/826e98394f82515a?lnk=gst&q=3.0.0#826e98394f82515a > > From Rob: "for flash 10 development, the current recommendation is to > use the 3.0.0 > branch, which contains a copy of the trunk framework with the > conflicts in > the matrix3d class addressed so that it compiles in cs4. with this you > can > build away3d projects in flash 10 with exactly the same functionality > as > flash 9. There are already some updates in the flash10 branch to > implement a > few flash10 features like corrected texture distortion, but this > branch is a > development branch and not ready for production work, so it is not > recommended to use at this time except for testing. Ulitmately, the > flash10 > branch will stick closely to the framework of the 3.0.0 branch, so if > flash10 features are required in your project, swapping over to a > stable > flash10 branch in future should not be too difficult " > > > On Jan 22, 5:22 am, mogg <[email protected]> wrote: > > Any chance we might see an update to the3.0.0branch soon? We would > > love to try out the latest updates in Flash 10. > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
