HI Rob,
the reason is simple :
when addin my particle manager, (wish is not extending object3D
anymore), I have a reference to an Object3D (or many ) from the main
view, that have been added to an array.
in the manager, in order to add little playfull mouse interactions, i
just wan't to get the screenVertex of my Object3D>>from my the
Array>>from the particle manager.

I understand the fact that a view property should be ambiguous, and
maybe i should reformulate my querry : in fact as I'm interested with
my object screenVertex,
I do more need the camera...

For now, i pass the view as parameter when buildin my class, i can get
the scene from my object, but I don't know why, even if I can trace a
ref to the main camera (as well as stage, scene, etc...)
the camera.screen return a reference error ???

But in order to extend my particle manager, I would like not to have
to pass the view as parameter... But how can I go back trough the pipe
and get the path to the camera and view from an object3D ???

Is it clear ???

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