HI Rob, the reason is simple : when addin my particle manager, (wish is not extending object3D anymore), I have a reference to an Object3D (or many ) from the main view, that have been added to an array. in the manager, in order to add little playfull mouse interactions, i just wan't to get the screenVertex of my Object3D>>from my the Array>>from the particle manager.
I understand the fact that a view property should be ambiguous, and maybe i should reformulate my querry : in fact as I'm interested with my object screenVertex, I do more need the camera... For now, i pass the view as parameter when buildin my class, i can get the scene from my object, but I don't know why, even if I can trace a ref to the main camera (as well as stage, scene, etc...) the camera.screen return a reference error ??? But in order to extend my particle manager, I would like not to have to pass the view as parameter... But how can I go back trough the pipe and get the path to the camera and view from an object3D ??? Is it clear ???
