Rob? This is because of the fix I committed on the error you helped find in the Environment materials. It's a natural side-effect of fixing those bugs and since the NormalMaps also use the CompositeMaterial it'll simply take more time to render.
Briefly said, there was a bug that made all the EnviroMaterials display incorrectly. The error was caused by drawing each triangle using only one sprite and trying to combine multiple layer operations in one sprite. The result was that the entire 3D object became transparent (rather than just the reflection layer) and that hidden geometry showed through. BlendModes didn't work correctly either before this fix. The class will now use a sprite for each material in the composite materials and this causes a slowdown, but also correct rendering of all materials that use the CompositeMaterial. J On Jan 24, 5:18 pm, Rob Bateman <[email protected]> wrote: > is it possible to post a 'before/after' example? Would be good to get an > idea of what is causing this > > cheers > > Rob > > On Fri, Jan 23, 2009 at 1:08 AM, lo-th <[email protected]> wrote: > > > hello i make demo of dae model with normal map > >http://perso.numericable.fr/chamaslot/away_tom4.php > > but since away3d rev:1000 normal map runing slowly > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
