Hi, I just updated it and i've got to say, it has improved my
leakiness, it seems to leak at about half the rate it used to, however
it still leaks, so i assume this is more my problem than yours.

I haven't had opportunity to code for the last few days so I'm gonna
attempt what fabrice suggested and move the faces from the back to the
front, I'll let you know how I get on.

Out of interest, how often should I update my source? You seem to be
extremely proactive in making updates.


On Jan 24, 4:03 pm, Rob Bateman <[email protected]> wrote:
> Hey Manic
>
> try updating your source from the latest trunk version 2.2.7 - there have
> been substantial improvements addressing memory leaks which should help your
> tunnel code. Although this version is still in development, so it would be
> interesting to hear if you notice any difference in memory consumption
>
> cheers
>
> Rob
>
>
>
> On Thu, Jan 22, 2009 at 9:07 AM, Fabrice <[email protected]> wrote:
>
> > shape changes can actually be done the easy way with the NormalUVModifier
> > without actually redo the mesh.
> > As3mod library also offer pretty cool options for this.
>
> > for face generation, look into primitives package.
>
> > Fabrice
>
> > On Jan 22, 2009, at 12:14 AM, Manic wrote:
>
> >> Thanks for the reply,
>
> >> I've had a good look at the geometry class (mainly due to being thrown
> >> into it by errors) and can't really make heads nor tails of it.
>
> >> The addFace function still requires a face to function (unless i'm
> >> missing something fundamental) and its creating the extraneous face
> >> objects which is giving me my memory leak.
>
> >> I thought about simply scrolling the texture, but as the shape of the
> >> tunnel itself changes, it would give a different effect... wouldn't
> >> it? (I may try that tomorrow just in case actually).
>
> >> The moving the faces thing sounds difficult, also I've tried updating
> >> the properties of a face and its given me lots of errors, I was
> >> probably doing something wrong though.
>
> >> Cheers
>
> >> Martin
>
> >> On Jan 21, 10:13 pm, Fabrice <[email protected]> wrote:
>
> >>> Hi Martin,
> >>> Take a look at the way it's done in Geometry class.
>
> >>> Looking at your demo, why don't you just move the faces behind cam to
> >>> front instead of making new ones?
> >>> then you do not need to build new faces... no need to clear them...
> >>> You also can do this by just "scrolling" the map with the
> >>> TransformBitmapMaterial.
> >>> No mesh update required. Only if the objects are not moving in space
> >>> of course.
>
> >>> Fabrice
> >>> On Jan 21, 2009, at 10:45 PM, Manic wrote:
>
> >>>  Hi, first of all introduction;
>
> >>>  I'm a graphic designer/coder based in Sheffield and I'm really
> >>>> enjoying getting into Away3d.
>
> >>>  enough about me, more about my problems ;)
>
> >>>  I'm creating a game where the player travels through a continuous
> >>>> randomly created tunnel. To do this I'm creating new faces and then
> >>>> using the add face command to create new sections to the tunnel. the
> >>>> problem is that this is creating loads of new face objects that I
> >>>> can't seem to remove from memory properly, thus I'm creating a memory
> >>>> leak.
>
> >>>  the demo is here;
> >>>>http://www.10thplanet-clients.com/bin-release/Hacker.html
>
> >>>  and the code is here;
> >>>>http://www.10thplanet-clients.com/bin-release/srcview/
>
> >>>  (the offending code is at hack.Tunnel)
>
> >>>  I've tried just about everything I can think of and find online with
> >>>> no luck.
>
> >>>  If anyone can point me in the right direction I'd be eternally
> >>>> grateful.
>
> >>>  Cheers
>
> >>>  Martin
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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