I haven't had a chance to try out your suggestions, but I wanted to that you so much for your help! I'll be sure to post my results when I finally have some.
On Jan 15, 5:33 pm, Fabrice <[email protected]> wrote: > The pathExtrude do not change the points coordinates except if you > pass aligntopath:true > the scale works per Curvesegments, and a scale Number3D is required > for that segment. > you just pass a series of Number3D's in an array and they will affect > the whole segment. Smoothscale prop will define if its interpolating > the scale influence > or apply same value from start to end of the segment. the last past > Number3D will be used until the code reaches the last point. > Look at the second example here > > http://www.closier.nl/blog/?p=73 > > You also need to use the lastest, some updates were done, where indeed > last points were not taken in account. > especially when you use the smoothPath() to the path you pass to the > class. I will check if indeed the problem is remaining in case of scale. > > Note that there are some more changes done during past 2 days. > > theextrudesupports now > multiple textures > mapping per step/entire extrusion remains unchanged. But you can now > in case of mulitple texture texture per segment. > > the default mapping is also changed, where the points were evenly > distributed on the texture, making very difficult to update > the geometry profile without ruining the texture, you have now by > default a projection that is applied based on percent/distance. > so what is left is your left point, what is right on the texture the > right point as in the other mode "_mapfit:false", but now the uv's are > set respecting the distance between both. > > smoothpath and average path are fixed in Path class, but are under > "rebuild" in the pathextrude, (its in comments) > and should be back online in few days. > > A few other details were improved/corrected as well. > > Fabrice > > On Jan 16, 2009, at 12:05 AM, sibhod wrote: > > > > > I've been doing some tests with PathExtrude, and I've noticed > > something odd with using the scales prop. It appears that the scale > > value not only scales the projected points, but also the coordinates > > for that point. > > > For example if Iextrudea square along a circle path, I get a donut. > > When I try changing the scales value it changes both the thickness of > > the donut, and their distance from the center of the donut. Also, the > > last point in the path doesn't seem to be affected by scale, neither > > path or position. > > > Am I using theextrudewrong? Is this how scaling is supposed to work?
