I haven't had a chance to try out your suggestions, but I wanted to
that you so much for your help! I'll be sure to post my results when I
finally have some.

On Jan 15, 5:33 pm, Fabrice <[email protected]> wrote:
> The pathExtrude do not change the points coordinates except if you  
> pass aligntopath:true
> the scale works per Curvesegments, and a scale Number3D is required  
> for that segment.
> you just pass a series of Number3D's in an array and they will affect  
> the whole segment. Smoothscale prop will define if its interpolating  
> the scale influence
> or apply same value from start to end of the segment. the last past  
> Number3D will be used until the code reaches the last point.
> Look at the second example here
>
> http://www.closier.nl/blog/?p=73
>
> You also need to use the lastest, some updates were done, where indeed  
> last points were not taken in account.
> especially when you use the smoothPath() to the path you pass to the  
> class. I will check if indeed the problem is remaining in case of scale.
>
> Note that there are some more changes done during past 2 days.
>
> theextrudesupports now
> multiple textures
> mapping per step/entire extrusion remains unchanged. But you can now  
> in case of mulitple texture texture per segment.
>
> the default mapping is also changed, where the points were evenly  
> distributed on the texture, making very difficult to update
> the geometry profile without ruining the texture, you have now by  
> default a projection that is applied based on percent/distance.
> so what is left is your left point, what is right on the texture the  
> right point as in the other mode "_mapfit:false", but now the uv's are  
> set respecting the distance between both.
>
> smoothpath and average path are fixed in Path class, but are under  
> "rebuild" in the pathextrude, (its in comments)
> and should be back online in few days.
>
> A few other details were improved/corrected as well.
>
> Fabrice
>
> On Jan 16, 2009, at 12:05 AM, sibhod wrote:
>
>
>
> > I've been doing some tests with PathExtrude, and I've noticed
> > something odd with using the scales prop. It appears that the scale
> > value not only scales the projected points, but also the coordinates
> > for that point.
>
> > For example if Iextrudea square along a circle path, I get a donut.
> > When I try changing the scales value it changes both the thickness of
> > the donut, and their distance from the center of the donut. Also, the
> > last point in the path doesn't seem to be affected by scale, neither
> > path or position.
>
> > Am I using theextrudewrong? Is this how scaling is supposed to work?

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