thx zooli, sry for delay, abit busy here , i'll chk it today

2009/1/28 zooli <[email protected]>

>
> well, it turns to be, there are other errors too, now i found that
> also in Collada.as, the getColorValue function does not work, when
> some of the color parts are 0. so, here is it corrected:
>
>                private function getColorValue(color:XML):uint
>                {
>                        if (!color || color.length() == 0)
>                                return 0xFFFFFF;
>
>                        var colorArray:Array = color.color.split(" ");
>
>                        var colorvalue:uint = Math.floor(colorArray[0] *
> 255) << 16;
>                        colorvalue += Math.floor(colorArray[1] * 255) << 8;
>                        colorvalue += Math.floor(colorArray[2] * 255);
>
>                        return colorvalue;
>
>                        //var colorString:String = (colorArray[0] *
> 255).toString(16) +
> (colorArray[1] * 255).toString(16) + (colorArray[2] * 255).toString
> (16);
>                        //return parseInt(colorString, 16);
>                }
>
> the commented code is the current, buggy stuff.
>
> please commit these, i believe others need them too.
>
> --
> zooli
>
> On jan. 23, 12:31, zooli <[email protected]> wrote:
> > hi!
> >
> > yes, here is one:http://hummezum.hu/temp/proba.dae
> >
> > --
> > zoolihttp://zooli.pardey.org/
> >
> > On jan. 23, 05:57, katopz <[email protected]> wrote:
> >
> > > Hi zooli
> >
> > > thx for submitting fixed code, btw do you 've some dae file for test
> this
> > > issue?
> > > i've to test before commit something ;)
> >
> > > thx for your time
> >
> > > 2009/1/23 zooli <[email protected]>
> >
> > > > Hi guys!
> >
> > > > i had to switch to away3d in a project, which involved 2 cylinders, a
> > > > small one in a big one, and papervision doesn't have a z-sorting
> > > > method as good as yours, nice job, this works!
> >
> > > > but i had a problem, that my objects with simple colors got
> > > > colormaterial, but the color inside them was 0, so i did a little
> > > > debugging and found the error (i'm using flash cs4 ide), i had to
> > > > change parseColorMaterial method in the Collada.as file to this:
> >
> > > >                private function parseColorMaterial(cname:String,
> > > > materialData:MaterialData):void
> > > >                {
> >
> > > >                        var materia:XML =
> > > > collada.library_materials.material.(@id == cname)
> > > > [0];
> >
> > > >                        if (materia) {
> > > >                                var effectId:String = getId(
> > > > materia.instance_effe...@url );
> > > >                                var effect:XML =
> > > > collada.library_effects.effect.(@id == effectId)
> > > > [0];
> >
> > > >                                materialData.ambientColor =
> > > > getColorValue(effect..ambient[0]);
> > > >                                materialData.diffuseColor =
> > > > getColorValue(effect..diffuse[0]);
> > > >                                materialData.specularColor =
> > > > getColorValue(effect..specular[0]);
> > > >                                materialData.shininess =
> > > > Number(effect..shininess.float[0]);
> > > >                        }
> > > >                }
> >
> > > > basically i changed name to cname in the parameter list, seemed it's
> > > > reserved or dunno, and the material variable to materia, because
> there
> > > > is the material string in the e4x query, and it got some conflicts
> > > > with that.
> >
> > > > so, it's working for me now, please commit, i've seen some mails
> > > > complaining about it not working.
> >
> > > > greetings:
> > > > --
> > > > zooli
> > > >http://zooli.pardey.org/
> >
> > > --
> > > katopzhttp://www.sleepydesign.com
>



-- 
katopz
http://www.sleepydesign.com

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