Hi Kran

Blender Collada
1. make sure all your bone don't include '.' (dot) in bone name I mean
you have to change bone name from bone.001 to anyname that don't have
'.' (dot)
2. every bones in your scene must direct to top direction (otherwise
your bone rotating direction in your SWF will go wrong)
3. Blender Collada don't support many bone's branch (I mean same root
bone with many child bone)

that why I have to switch to Maya with Collada export
everything is fine in Maya

Runie

On Jan 28, 10:37 pm, Kran <[email protected]> wrote:
> katopz ,
> Im use blender.. but the exports dont work... in my test using teh
> mario.dae (downloaded) works ok... but.. my blender's exports dont
> work.
> Anybody use blander?
> and about animations of .dae?how play and loop animation?
>
> tkz

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