Hi Kran Blender Collada 1. make sure all your bone don't include '.' (dot) in bone name I mean you have to change bone name from bone.001 to anyname that don't have '.' (dot) 2. every bones in your scene must direct to top direction (otherwise your bone rotating direction in your SWF will go wrong) 3. Blender Collada don't support many bone's branch (I mean same root bone with many child bone)
that why I have to switch to Maya with Collada export everything is fine in Maya Runie On Jan 28, 10:37 pm, Kran <[email protected]> wrote: > katopz , > Im use blender.. but the exports dont work... in my test using teh > mario.dae (downloaded) works ok... but.. my blender's exports dont > work. > Anybody use blander? > and about animations of .dae?how play and loop animation? > > tkz
