Lol gotta love that. Well seeing this I might as well ask as I haven't been able to find much on jiglib other than the couple samples. I've got a plane with a JBox attached to it as the ground in a scene, and an avatar among other static structures in the scene. The avatar has a JSphere attached and the other structures JBoxes.
My first question is would it be possible to instantiate an object of the PhysicsSystem class or do I have to use getInstance() (and why it is used in the first place if you know). My other is about the PhysicsSystem.Integrate(Number) method. What is the purpose of the dt argument and how much does it manipulate the J-Primitives in the current PhysicsSystem (though I just thought maybe dt = delta time?). Please fill me in as much as you can/are willing, I'm not very familiar with using physics libraries programmatically in general. The idea is simply to move the avatar around while applying physics to it, which right now is just collision detection, although with the code I've written my avatar falls straight thru the ground on app launch. I've checked to make sure that the avatar starts off a bit above the ground and that the J-Primitives are as large as their respective meshes. On Feb 2, 8:45 pm, katopz <[email protected]> wrote: > how can i say no ;) > > 2009/2/3 phreakquency <[email protected]> > > > > > Anybody have a look at this? > > >http://sleepydesign.blogspot.com/search/label/Away3D > > -- > katopzhttp://www.sleepydesign.com
