Hey Flawedkid

flex components are tricky to integrate into a 3d scene because they usually
have very specific ideas about where they want to be positioned, and how big
they need to be! They also need some way to still be included in a flex
hierarchy system, which is a problem if you want them to appear inside a
moviematerial. You can try and use cs3 components which have slightly
greater freedom over what they are contained within.

unfortunately, your best bet for doing this would be to use a moviematerial,
which as you have no doubt noticed, does have certain problems with
rendering text smoothly. Another option would be to use the textfields
branch of away3d to create buttons out of proper 3d curves rather than
bitmaps. there are some good examples of using 3d textfields here:

http://www.lidev.com.ar/

and you can see an example of a project using them here:

http://www.toyota-europe.com/innovation/hybrid.aspx

if you want crisp text rendered in 3d, this is the only way to achive it
without going to the native 3d features in flash 10

cheers

Rob

On Thu, Feb 5, 2009 at 11:07 AM, FlawedKid <[email protected]> wrote:

>
> Hello,
>
> I am working on project at the moment which can be seen here.
> http://www.adamdyson.com.au/my_projects/CoverFlowTest/CoverFlow.html
>
> And I would like to implement a similar rollover feature seen on this
> website: http://www.searchme.com
>
> When you selected a cover and roll your mouse over it, a Sprite,
> Object3D, UIComponent? is displayed. I am hoping to not have to show/
> render this information inside the cover, I think it may cause some
> performance issues doing it this way?
>
> What I was thinking was to align an Object (probably a UIComponent)
> which is outside of the View, Scene etc
> when a rollover event is dispatched. But being new to Away3D I am not
> sure about scaling and aligning Flex
> Components or 2D Objects, with 3D coordinates.
>
> Another option which I have tried is using a MovieMaterial and mapping
> it to a Plane, but it never seems to scale
> correctly and when using text, it never looks clear.
>
> Any advice what so ever would be greatly appreciated.
>
>


-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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