Wow that's nice and fast!

I did a bunch of stuff like that when I first joined the team (early
away3d.com posts with the turtle).

And that's exactly how i did it...

If you make the top model a tiny bit bigger you'd have somethign like bump
mapping...of course you need to move the light around to see the effect.

Cool stuff!
-Pete

On Mon, Feb 9, 2009 at 12:26 PM, buganamo <[email protected]> wrote:

>
> This really is far from the most amazing thing anyone has done with
> away3D, but there's so much spam in the current forum digest, I had to
> counterbalance it.
>
> Not like this isn't massively wasteful or anything in terms of
> performance, but it's a decent trick for limited use that I found
> somewhat successful.  Stupidly, it requires you have a duplicate or
> cloned model.  Make the first, give it the BitmapMaterial, add it
> FIRST, then the copy of the same shape, but with a
> ShadingColorMaterial and added SECOND.  Both shapes have ownCanvas set
> to true, and the top-most shape with the ShadingColorMaterial has a
> blendMode of MULTIPLY.
>
> http://www.buganamo.com/shading_hack
>
> Kinda cool.  Take that, spam.
>
> -P




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