Wow that's nice and fast! I did a bunch of stuff like that when I first joined the team (early away3d.com posts with the turtle).
And that's exactly how i did it... If you make the top model a tiny bit bigger you'd have somethign like bump mapping...of course you need to move the light around to see the effect. Cool stuff! -Pete On Mon, Feb 9, 2009 at 12:26 PM, buganamo <[email protected]> wrote: > > This really is far from the most amazing thing anyone has done with > away3D, but there's so much spam in the current forum digest, I had to > counterbalance it. > > Not like this isn't massively wasteful or anything in terms of > performance, but it's a decent trick for limited use that I found > somewhat successful. Stupidly, it requires you have a duplicate or > cloned model. Make the first, give it the BitmapMaterial, add it > FIRST, then the copy of the same shape, but with a > ShadingColorMaterial and added SECOND. Both shapes have ownCanvas set > to true, and the top-most shape with the ShadingColorMaterial has a > blendMode of MULTIPLY. > > http://www.buganamo.com/shading_hack > > Kinda cool. Take that, spam. > > -P -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
